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<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/"><rdf:Description rdf:about="https://dk.um.si/IzpisGradiva.php?id=27020"><dc:title>2-local 3/4-competitive algorithm for multicoloring hexagonal graphs</dc:title><dc:creator>Šparl,	Petra	(Avtor)
	</dc:creator><dc:creator>Žerovnik,	Janez	(Avtor)
	</dc:creator><dc:subject>mathematics</dc:subject><dc:subject>graph theory</dc:subject><dc:subject>graph colouring</dc:subject><dc:subject>2-local distributed algorithm</dc:subject><dc:subject>cellular networks</dc:subject><dc:subject>frequency planning</dc:subject><dc:description>An important optimization problem in the design of cellular networks is to assign sets of frequencies to transmitters to avoid unacceptable interference.A cellular network is generally modeled as a subgraph of the infinite triangular lattice. Frequency assignment problem can be abstracted asa multicoloring problem on a weighted hexagonal graph, where the weights represent the number of calls to be assigned at vertices. In this paper we present a distributed algorithm for multicoloring hexagonal graphs using only the local clique numbers ▫$omega_1(v)$▫ and ▫$omega_2(v)$▫ at each vertex v of the given hexagonal graph, which can be computed from local information available at thevertex. We prove the algorithm uses no more than ▫$4omega(G)/3$▫ colors for any hexagonal graph G, without explicitly computing the global clique number ▫$omega(G)$▫. We also prove that our algorithm is 2-local, i.e., the computation at a vertex v ▫$in$▫ G uses only information about the demands of vertices whose graph distance from v is less than or equal to 2.</dc:description><dc:date>2005</dc:date><dc:date>2012-06-01 09:38:46</dc:date><dc:type>Neznano</dc:type><dc:identifier>27020</dc:identifier><dc:language>sl</dc:language></rdf:Description></rdf:RDF>
