<?xml version="1.0"?>
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/"><rdf:Description rdf:about="https://dk.um.si/IzpisGradiva.php?id=68443"><dc:title>Materials design for language m-learning</dc:title><dc:creator>Pukšič,	Dejan	(Avtor)
	</dc:creator><dc:creator>Zemljak Jontes,	Melita	(Avtor)
	</dc:creator><dc:creator>Krašna,	Marjan	(Avtor)
	</dc:creator><dc:subject>m-learning</dc:subject><dc:subject>design</dc:subject><dc:subject>mobile assisted language learning</dc:subject><dc:subject>haptic user interface</dc:subject><dc:description>Today's smart phones are versatile multimedia devices. Their processing power is incredible compared to decades-old personal computers (PCs), and the time is right to use them in education. The touch screen has provided a haptic user interface that cannot be considered as merely another mouse. The design of m-learning materials therefore needs to follow a special set of rules to maximize the efficiency of constraints posed by the devices and the user interface. In the article the design considerations are presented in the context of a practical application for using mobile devices in language learning with the application BlaBla$^{TM}$.</dc:description><dc:date>2015</dc:date><dc:date>2017-09-21 13:02:21</dc:date><dc:type>Članek v reviji</dc:type><dc:identifier>68443</dc:identifier><dc:language>sl</dc:language></rdf:Description></rdf:RDF>
