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<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/"><rdf:Description rdf:about="https://dk.um.si/IzpisGradiva.php?id=81353"><dc:title>Digitalized storytelling</dc:title><dc:creator>Jurišić,	Borut	(Avtor)
	</dc:creator><dc:creator>Kennedy,	Victor	(Mentor)
	</dc:creator><dc:subject>digital storytelling</dc:subject><dc:subject>computer adventure games</dc:subject><dc:subject>interactive story</dc:subject><dc:subject>William Gibson</dc:subject><dc:subject>Neuromancer</dc:subject><dc:description>This paper compars two media capable of transferring the ideas of the author to the audience. First is the traditional media for storytelling - a printed book; and the second is the digital media for which the author presents a case that it is a storytelling media that allows for a new and different was of presenting a story - a computer game. With provided history of computer game development and a direct comparison of Gibson's novel Neuromancer and its conversion into a graphical adventure computer game, the author of the paper presents the different possibilities and limitations of each medium.</dc:description><dc:publisher>[B. Jurišić]</dc:publisher><dc:date>2016</dc:date><dc:date>2022-03-04 08:44:13</dc:date><dc:type>Magistrsko delo</dc:type><dc:identifier>81353</dc:identifier><dc:language>sl</dc:language></rdf:Description></rdf:RDF>
