<?xml version="1.0"?>
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/"><rdf:Description rdf:about="https://dk.um.si/IzpisGradiva.php?id=84354"><dc:title>Application of colour theory in the process of creating 3D scenes for video games</dc:title><dc:creator>Stepišnik,	Lana	(Avtor)
	</dc:creator><dc:creator>Kolmanič,	Simon	(Mentor)
	</dc:creator><dc:creator>Smith,	Christopher	(Komentor)
	</dc:creator><dc:subject>Colour</dc:subject><dc:subject>narrative</dc:subject><dc:subject>genre</dc:subject><dc:description>This thesis explores the utilization of color theory in video games to evoke specific emotions in players. It also examines the intersection of genre and narrative theory with color design. The practical aspect of the thesis involves the creation and implementation of a targeted color scheme. By drawing inspiration from established games and employing principles of color theory, a cohesive palette was developed and implemented into a game scene. A survey was conducted to assess the effectiveness of the color scheme in eliciting intended emotions. The findings highlight the importance of considering color theory in creating immersive and emotionally engaging game experiences.</dc:description><dc:publisher>[L. Stepišnik]</dc:publisher><dc:date>2023</dc:date><dc:date>2023-05-26 17:33:31</dc:date><dc:type>Diplomsko delo/naloga</dc:type><dc:identifier>84354</dc:identifier><dc:language>sl</dc:language></rdf:Description></rdf:RDF>
