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<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/"><rdf:Description rdf:about="https://dk.um.si/IzpisGradiva.php?id=94729"><dc:title>Comparative analysis of 2D visual elements in 3D animated films</dc:title><dc:creator>Ilievski,	Aleksandar	(Avtor)
	</dc:creator><dc:creator>Kolmanič,	Simon	(Mentor)
	</dc:creator><dc:creator>Pavlič,	Jani	(Komentor)
	</dc:creator><dc:subject>hybrid Animation</dc:subject><dc:subject>CG animation</dc:subject><dc:subject>traditional animation</dc:subject><dc:subject>virtual reality</dc:subject><dc:description>This thesis explores the integration of 2D and 3D visual elements in hybrid animation, with a particular focus on their application within the context of virtual reality (VR). The first section presents a theoretical framework, analyzing the characteristics of 2D and 3D elements and examining hybrid animation techniques used in films such as The Peanuts Movie, Soul, and Spider-Man: Into the Spider-Verse. These case studies were applied in the empirical section, in which a 360° animated shot was created in program Blender by blending both animation styles. The project challenges the traditional boundaries between 2D and 3D animation by employing custom shaders, 2D planes for texture mapping, and VR-specific adjustments to provide a seamless viewer experience. The thesis highlights the technical and artistic challenges of integrating these two forms within an immersive environment, offering new insights into the potential of hybrid animation for storytelling in virtual spaces. Future work could explore advancements in VR interactivity and more dynamic 2D-3D integration techniques.</dc:description><dc:publisher>[A. Ilievski]</dc:publisher><dc:date>2025</dc:date><dc:date>2025-08-26 11:42:53</dc:date><dc:type>Magistrsko delo/naloga</dc:type><dc:identifier>94729</dc:identifier><dc:language>sl</dc:language></rdf:Description></rdf:RDF>
