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<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/"><rdf:Description rdf:about="https://dk.um.si/IzpisGradiva.php?id=96494"><dc:title>Effectiveness of a computer game for recognizing and understanding facial emotions in hearing-impaired children</dc:title><dc:creator>Ghanat,	Mozhgan	(Avtor)
	</dc:creator><dc:creator>Zaraii Zavaraki,	Esmaeil	(Avtor)
	</dc:creator><dc:creator>Jafarkhani,	Fatemeh	(Avtor)
	</dc:creator><dc:creator>Bakhtiarvand,	Morteza	(Avtor)
	</dc:creator><dc:subject>children</dc:subject><dc:subject>hearing impairments</dc:subject><dc:subject>computer game</dc:subject><dc:subject>facial emotion recognition</dc:subject><dc:subject>facial emotion understanding</dc:subject><dc:description>The present study evaluates the effectiveness of the EMOFIT computer game on the recognition and understanding of facially expressed emotions in 6-10- year-old hearing-impaired children. This quasi-experimental, pre-test-posttest design study, with control and experimental groups, was conducted with the participation of thirty children. The results showed significant improvement in emotion understanding, especially in adaptation (e.g., η² = 0.84), with slight improvement in naming (e.g., η² = 0.57). Results suggest that games like EMOFIT can effectively improve impaired social skills and emotional development among children.</dc:description><dc:date>2025</dc:date><dc:date>2026-01-14 13:37:12</dc:date><dc:type>Znanstveno delo</dc:type><dc:identifier>96494</dc:identifier><dc:language>sl</dc:language></rdf:Description></rdf:RDF>
