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<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Materials design for language m-learning</dc:title><dc:creator>Pukšič,	Dejan	(Avtor)
	</dc:creator><dc:creator>Zemljak Jontes,	Melita	(Avtor)
	</dc:creator><dc:creator>Krašna,	Marjan	(Avtor)
	</dc:creator><dc:subject>m-learning</dc:subject><dc:subject>design</dc:subject><dc:subject>mobile assisted language learning</dc:subject><dc:subject>haptic user interface</dc:subject><dc:description>Today's smart phones are versatile multimedia devices. Their processing power is incredible compared to decades-old personal computers (PCs), and the time is right to use them in education. The touch screen has provided a haptic user interface that cannot be considered as merely another mouse. The design of m-learning materials therefore needs to follow a special set of rules to maximize the efficiency of constraints posed by the devices and the user interface. In the article the design considerations are presented in the context of a practical application for using mobile devices in language learning with the application BlaBla$^{TM}$.</dc:description><dc:date>2015</dc:date><dc:date>2017-09-21 13:02:21</dc:date><dc:type>Članek v reviji</dc:type><dc:identifier>68443</dc:identifier><dc:identifier>ISSN: 1855-4431</dc:identifier><dc:identifier>UDK: 37.091.64:37.018.43:004.5:811.163.6'243</dc:identifier><dc:identifier>OceCobissID: 239555072</dc:identifier><dc:identifier>COBISS_ID: 283188736</dc:identifier><dc:identifier>ISSN pri članku: 1855-4431</dc:identifier><dc:identifier>NUK URN: URN:SI:UM:DK:YW1W3J21</dc:identifier><dc:language>sl</dc:language></metadata>
