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<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Methodology of immersive video application</dc:title><dc:creator>Jazbinšek,	Jure	(Avtor)
	</dc:creator><dc:creator>Hren,	Gorazd	(Avtor)
	</dc:creator><dc:subject>virtual tour</dc:subject><dc:subject>360 camera</dc:subject><dc:subject>RICOH THETA Z1</dc:subject><dc:subject>3dVista</dc:subject><dc:subject>Text to Speech</dc:subject><dc:description>A Virtual Tour is an interactive presentation of real places accessible directly with an Internet browser with no additional installations of apps of plugins. Once, 360° photos are recorded and processed (stitched into spherical panoramas), editing of a Virtual Tour (walk) enables connection of spherical panoramic photos (or videos) into interactive presentations. For an enhanced experience and stand-alone presenting ability, features are added, like natural-sounding voice for text-to-speech descriptions and embedded videos. During multiple virtual tour presentations, users, viewers and presenters reported exceptional usability and an immersive experience. Virtual Tours have great potential to reshape the future education process and establish a new benchmark for presentation. The Virtual Tours application is expected to be used in education, tourism and future building sites or industry, as a key component for workforce briefings, and “as build” documenting of various stages of build, with the possibilities to integrate into Building Information Modelling (BIM) models.</dc:description><dc:publisher>Fakulteta za energetiko Univerze v Mariboru</dc:publisher><dc:date>2021</dc:date><dc:date>2023-11-13 13:33:53</dc:date><dc:type>Znanstveno delo</dc:type><dc:identifier>86328</dc:identifier><dc:identifier>UDK: 620.9</dc:identifier><dc:identifier>COBISS_ID: 99840259</dc:identifier><dc:identifier>ISSN pri članku: 1855-5748</dc:identifier><dc:language>sl</dc:language></metadata>
