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<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Understanding determinants of management simulation games adoption in higher educational institutions using an integrated technology acceptance model/technology–organisation–environment model</dc:title><dc:creator>Pejić Bach,	Mirjana	(Avtor)
	</dc:creator><dc:creator>Meško,	Maja	(Avtor)
	</dc:creator><dc:creator>Stjepić,	Ana-Marija	(Avtor)
	</dc:creator><dc:creator>Khawaja,	Sarwar	(Avtor)
	</dc:creator><dc:creator>Quershi,	Fayyaz Hussain	(Avtor)
	</dc:creator><dc:subject>management simulation games</dc:subject><dc:subject>TAM</dc:subject><dc:subject>TOE structural equation modelling</dc:subject><dc:subject>intention to use</dc:subject><dc:subject>adoption</dc:subject><dc:description>Background and Methods: A primary survey of a multi-national sample of
higher institutional educators has been conducted to investigate the determinants of the
adoption of management simulation games. The research model is developed based on
the technology acceptance model (TAM) and technology–organisation–environment (TOE).
Structural equation modelling has been used to test the research model. The paper focuses
on the use of management simulation games among educators in higher educational
institutions (HEIs). Its purpose is to determine the factors influencing educators’ use of
these games from both individual and institutional perspectives. The TAM captures the
individual perspective, while the TOE framework addresses the institutional perspective.
The structural equation model confirmed most of the TAM hypotheses. Results: However,
the model does not support the hypotheses regarding the relationship between perceived
ease of use and attitude toward usage or between perceived ease of use and perceived
usefulness. The technological factors within the TOE framework did not significantly
impact perceived usefulness, only perceived ease of use. Conclusion: The combined TAMTOE model has demonstrated valid representativeness. Previous research on the usage of
management simulation games has primarily focused on students, neglecting the broader
perspective of educators in HEIs in business and economics within both the TAM and
TOE frameworks.</dc:description><dc:date>2025</dc:date><dc:date>2025-08-26 15:14:37</dc:date><dc:type>Znanstveno delo</dc:type><dc:identifier>94745</dc:identifier><dc:identifier>UDK: 378:004.7</dc:identifier><dc:identifier>COBISS_ID: 223146243</dc:identifier><dc:identifier>DOI: 10.3390/info16010045</dc:identifier><dc:identifier>ISSN pri članku: 2078-2489</dc:identifier><dc:language>sl</dc:language></metadata>
