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Naslov:Effects of a serious smartphone game on nursing students` theoretical knowledge and practical skills in adult basic life support : randomized wait list-controlled trial
Avtorji:ID Fijačko, Nino (Avtor)
ID Masterson Creber, Ruth (Avtor)
ID Metličar, Špela (Avtor)
ID Strnad, Matej (Avtor)
ID Greif, Robert (Avtor)
ID Štiglic, Gregor (Avtor)
ID Skok, Pavel (Avtor)
Datoteke:.pdf games-2024-1-e56037.pdf (778,28 KB)
MD5: F74700709CE96FB607170888341685A5
 
URL https://games.jmir.org/2024/1/e56037
 
Jezik:Angleški jezik
Vrsta gradiva:Znanstveno delo
Tipologija:1.01 - Izvirni znanstveni članek
Organizacija:FZV - Fakulteta za zdravstvene vede
FERI - Fakulteta za elektrotehniko, računalništvo in informatiko
MF - Medicinska fakulteta
Opis:Background: Retention of adult basic life support (BLS) knowledge and skills after professional training declines over time.To combat this, the European Resuscitation Council and the American Heart Association recommend shorter, more frequent BLS sessions. Emphasizing technology-enhanced learning, such as mobile learning, aims to increase out-of-hospital cardiac arrest (OHCA) survival and is becoming more integral in nursing education. Objective: The aim of this study was to investigate whether playing a serious smartphone game called MOBICPR at home can improve and retain nursing students’ theoretical knowledge of and practical skills in adult BLS. Methods: This study used a randomized wait list–controlled design. Nursing students were randomly assigned in a 1:1 ratio to either a MOBICPR intervention group (MOBICPR-IG) or a wait-list control group (WL-CG), where the latter received the MOBICPR game 2 weeks after the MOBICPR-IG. The aim of the MOBICPR game is to engage participants in using smartphone gestures (eg, tapping) and actions (eg, talking) to perform evidence-based adult BLS on a virtual patient with OHCA. The participants’ theoretical knowledge of adult BLS was assessed using a questionnaire, while their practical skills were evaluated on cardiopulmonary resuscitation quality parameters using a manikin and a checklist. Results: In total, 43 nursing students participated in the study, 22 (51%) in MOBICPR-IG and 21 (49%) in WL-CG. There were differences between the MOBICPR-IG and the WL-CG in theoretical knowledge (P=.04) but not in practical skills (P=.45) after MOBICPR game playing at home. No difference was noted in the retention of participants’ theoretical knowledge and practical skills of adult BLS after a 2-week break from playing the MOBICPR game (P=.13). Key observations included challenges in response checks with a face-down manikin and a general neglect of safety protocols when using an automated external defibrillator. Conclusions: Playing the MOBICPR game at home has the greatest impact on improving the theoretical knowledge of adult BLS in nursing students but not their practical skills. Our findings underscore the importance of integrating diverse scenarios into adult BLS training.
Ključne besede:serious smartphone game, adult basic life support, teaching, games, gaming, education, nurses, nursing, educational, mHealth, mobile health, applications, smartphones, randomized controlled trial, technology-enhanced learning, life support, knowledge retention, practical
Status publikacije:Objavljeno
Verzija publikacije:Objavljena publikacija
Poslano v recenzijo:03.01.2024
Datum sprejetja članka:10.03.2024
Datum objave:05.04.2024
Založnik:JMIR Publications
Leto izida:2024
Št. strani:str. 1-18
Številčenje:Letn. 12, št. članka e56037
PID:20.500.12556/DKUM-91190 Novo okno
UDK:004.382.745+004.388.4
COBISS.SI-ID:191712003 Novo okno
DOI:10.2196/56037 Novo okno
ISSN pri članku:2291-9279
Avtorske pravice:©Nino Fijačko, Ruth Masterson Creber, Špela Metličar, Matej Strnad, Robert Greif, Gregor Štiglic, Pavel Skok.
Datum objave v DKUM:27.11.2024
Število ogledov:186
Število prenosov:138
Metapodatki:XML DC-XML DC-RDF
Področja:Ostalo
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Gradivo je financirano iz projekta

Financer:ARIS - Javna agencija za znanstvenoraziskovalno in inovacijsko dejavnost Republike Slovenije
Številka projekta:P2-0057
Naslov:Informacijski sistemi

Financer:ARIS - Javna agencija za znanstvenoraziskovalno in inovacijsko dejavnost Republike Slovenije
Številka projekta:N3-0307
Naslov:Obogatitev pogovornih razložljivih metod umetne inteligence v zdravstvu

Financer:ARIS - Javna agencija za znanstvenoraziskovalno in inovacijsko dejavnost Republike Slovenije
Številka projekta:BI-US/22-24-138
Naslov:Obogatitev razlag napovednih modelov z uporabo ekstremnih povzetkov zdravstvenih znanstvenih besedil

Financer:NextGenerationEU, and the Ministry of Higher Education, Science and Innovation
Številka projekta:C3330-22-953012

Licence

Licenca:CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.
Začetek licenciranja:05.04.2024

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