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Naslov:Digitally enhanced MICE course—interaction observation with student feedback
Avtorji:ID Perko, Igor (Avtor)
ID Potočan, Vojko (Avtor)
ID Primec, Andreja (Avtor)
ID Lebe, Sonja Sibila (Avtor)
Datoteke:URL https://www.mdpi.com/2079-8954/14/3/263
 
.pdf RAZ_Perko_Igor_2026.pdf (1,43 MB)
MD5: D605C3AEEF85B9BC4520742D60EAAD91
 
Jezik:Angleški jezik
Vrsta gradiva:Znanstveno delo
Tipologija:1.01 - Izvirni znanstveni članek
Organizacija:EPF - Ekonomsko-poslovna fakulteta
Opis:Background: Digitalisation and gamification are increasingly integrated into higher education, often accompanied by claims of enhanced engagement but also concerns regarding the erosion of student–teacher interaction. While prior research has focused on the effectiveness of tools or learning outcomes, less attention has been paid to how digitally mediated teaching reconfigures the interactional relations between participants. This study examined a hybrid, gamified learning setting in the MICE (Meetings, Incentives, Conferences, and Exhibitions) domain, with a particular focus on the interactional dynamics between teachers and students. Methods: The study employed a CyberSystemic interaction-observation framework to examine a four-week pilot course that combines synchronous online teaching, digital self-learning materials, and group project work. Observations were conducted by participating teachers during planning, execution, and immediate follow-up. Student perspectives were captured through a post-course survey using a 5-point Likert scale, complemented by qualitative follow-up interviews focused on prospective adaptations in future interaction cycles. Results: Interaction observations revealed high levels of student activation during time-bounded, task-oriented phases, particularly in group work and gamified activities, alongside periods of passivity during lecture-heavy phases. Survey results indicate generally positive evaluations of interactive and reflective course elements, though substantial variance exists across participants. Interaction density between teachers and students increased during execution and declined sharply afterwards, suggesting situational rather than sustained relational coupling. Conclusions: The findings indicate that gamified and digitally supported learning environments can enhance short-term engagement and operational coordination, but do not automatically stabilise student–teacher relations or learning processes over time. Within the observed timeframe, gamification appeared most effective when embedded within structured interaction and human facilitation rather than treated as a substitute for them. The study emphasises the significance of temporality and interaction design in assessing collective intelligence while highlighting how immediate feedback can inform future operational and managerial adaptation in hybrid educational systems.
Ključne besede:MICE, interaction observation, hybrid learning, gamification, collective intelligence, student–teacher interaction, digital education
Status publikacije:Objavljeno
Verzija publikacije:Objavljena publikacija
Poslano v recenzijo:18.12.2025
Datum sprejetja članka:24.02.2026
Datum objave:01.03.2026
Leto izida:2026
Št. strani:str. 1-26
Številčenje:Vol. 14, issue 3, [art. no.] 263
PID:20.500.12556/DKUM-98090 Novo okno
UDK:378:004.9
COBISS.SI-ID:278115075 Novo okno
DOI:10.3390/systems14030263 Novo okno
ISSN pri članku:2079-8954
Datum objave v DKUM:15.05.2026
Število ogledov:196
Število prenosov:9
Metapodatki:XML DC-XML DC-RDF
Področja:Ostalo
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Gradivo je del revije

Naslov:Systems
Skrajšan naslov:Systems
Založnik:MDPI AG
ISSN:2079-8954
COBISS.SI-ID:523410713 Novo okno

Gradivo je financirano iz projekta

Financer:Drugi - Drug financer ali več financerjev

Licence

Licenca:CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.

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