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Title:PROSTORSKI ZVOK V RAČUNALNIŠKI ANIMACIJI
Authors:ID Perko, Stanko (Author)
ID Podgorelec, David (Mentor) More about this mentor... New window
ID Žilič Fišer, Suzana (Comentor)
Files:.pdf UNI_Perko_Stanko_2011.pdf (1,66 MB)
MD5: 69C1B13CF21BDF57F55388FF5C7CF6CE
PID: 20.500.12556/dkum/d0716b1c-1a4b-4ff7-a896-42155c72f00b
 
Language:Slovenian
Work type:Undergraduate thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Prostorski zvok je sredstvo, s katerim lahko obogatimo računalniško animacijo in s tem izboljšamo njeno sporočilno vrednost. V diplomskem delu spoznamo osnove zvoka, osnove psihoakustike, lastnosti in namen sistemov za reprodukcijo prostorskega zvoka ter najznamenitejšega med tovrstnimi sistemi, 5.1 surround. Obravnavamo govor, glasbo in posebne efekte, ki skupaj tvorijo zvočni zapis, pri čemer nas zanima predvsem, kako omenjene komponente zvoka postaviti na posamezne kanale in zvočnike, da bo sprejem za gledalca/poslušalca karseda kakovosten. Raziščemo tudi, kako na splošno poteka ustvarjanje zvoka skozi glavne faze produkcije računalniške animacije. Pridobljeno teoretično znanje nato uporabimo pri izdelavi praktičnega primera prostorskega zvočnega zapisa za računalniško animirano sceno. Primer nato še analiziramo in ovrednotimo izsledke.
Keywords:množično komuniciranje, množični mediji, prostorski zvok, zvočni zapis, računalniška animacija, 5.1. surround
Place of publishing:Maribor
Publisher:[S. Perko]
Year of publishing:2011
PID:20.500.12556/DKUM-17456 New window
UDC:[543.85:004.928]:316.77(043.2)
COBISS.SI-ID:15073302 New window
NUK URN:URN:SI:UM:DK:BYXDSFAU
Publication date in DKUM:06.04.2011
Views:11596
Downloads:285
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:SURROUND SOUND IN COMPUTER ANIMATION
Abstract:The surround sound enriches computer animation and, consequently, improves its communication value. In this thesis, we get some foundamental knowledge on sound, psychoacoustics, properties and purpose of systems for surround sound reproduction and the most representative of these systems, 5.1 surround. We discuss speech, music and special effects as the elements of a soundtrack, particularly the ways of panning each of them to specific channels and speakers so that the viewer/listener experiences the best reception possible. We also explore sound creation and processing through the production path of computer animation in general. All the knowledge obtained represents the basis for our practical soundtrack creation in the surround format for computer animated scene. We finally analyze the described example and evaluate the results.
Keywords:mass communication, mass media, surround sound, soundtrack, computer animation, 5.1 surround


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