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Title:PREDSTAVITEV STRIPA Z ANIMACIJO
Authors:ID Lešnjak, Gregor (Author)
ID Podgorelec, David (Mentor) More about this mentor... New window
ID Ivanišin, Marko (Comentor)
Files:.pdf UNI_Lesnjak_Gregor_2012.pdf (14,06 MB)
MD5: DD66908490F7B21049AA4CB752D46DD0
PID: 20.500.12556/dkum/464c4933-9b81-4ea8-a0f2-e26d089e064a
 
Language:Slovenian
Work type:Undergraduate thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomski nalogi se ukvarjamo z možnostmi predstavitve stripa s pomočjo računalniške animacije. Definicijama stripa in animacije sledi kratek pregled njunih razvojev. V nadaljevanju pregledamo nekaj bolj pomembnih poskusov vzporednih predstavitev zgodbe v obeh medijih. Nato se posvetimo postopku izdelave računalniške animacije, kjer so predstavljene faze predprodukcije, produkcije in postprodukcije. Poudarek je na geometrijskem modeliranju likov, na izgradnji kontrolnega okostja in na prevlačenju, slednje je oznaka za postopek, s katerim združimo model z nadzornim okostjem. Sledi prikaz tehnike animiranja z zajetim gibanjem, s kakršno smo izdelali animacije na podlagi stripa. V enem primeru smo animacijo izvedli tudi s tehniko animiranja s ključnimi slikami, kar nam omogoča primerjavo obeh tehnik.
Keywords:strip, računalniška animacija, zajemanje gibanja, animiranje s ključnimi slikami, geometrijsko modeliranje, prevlačenje, izgradnja okostja
Place of publishing:Maribor
Publisher:[G. Lešnjak]
Year of publishing:2012
PID:20.500.12556/DKUM-22084 New window
UDC:004.928:070.449.8(043.2)
COBISS.SI-ID:16003094 New window
NUK URN:URN:SI:UM:DK:7K4JUF07
Publication date in DKUM:21.02.2012
Views:8093
Downloads:251
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:ANIMATED REPRESENTATION OF COMICS
Abstract:In this diploma thesis we are exploring the possibilities of presenting comics by computer animation. The definitions of comics and animations are followed by a short overview of their development. We also review some of the most important examples of parallel storytelling in both media. Afterwards we focus on the process of computer animation, consisting of preproduction, production and postproduction. The main emphasis is given on character modeling, rigging and skinning - a procedure of combining the model with the biped. In what follows we display the process of motion capture animation which we used to create animations based on comics. One of the animations is also done using key frame animation in order to compare both techniques.
Keywords:comics, computer animation, motion capture, key frame animation, geometric modeling, skinning, rigging


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