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Title:SPREMLJANJE REZULTATOV TEKEM NA MOBILNI NAPRAVI
Authors:ID Fideršek, Denis (Author)
ID Zorman, Milan (Mentor) More about this mentor... New window
Files:.pdf VS_Fidersek_Denis_2012.pdf (1,94 MB)
MD5: 3D1904BCC1D1638AAB1028688FAFB5D8
PID: 20.500.12556/dkum/d17eecc3-d5e6-4366-86c8-2cfbb793041a
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Pametne mobilne naprave dandanes hitro postajajo del našega vsakdana. Z njihovo možnostjo brezžične povezljivosti ter vedno večje zmogljivosti, ponujajo veliko možnosti za razvoj aplikacij. Zaradi tega smo se odločili za razvoj mobilne aplikacije za spremljanje rezultatov športnih tekem, Livescore. Omejili smo se na platformo Google Android, katere aplikacije so implementirane v programskem jeziku Java. Zaradi optimizacije aplikacije, smo prav tako razvili Javanski strežnik, ki skrbi za pridobivanje in shranjevanje rezultatov ter komunikacijo z aplikacijo. Aplikacija je namenjena ljubiteljem športa, kateri želijo biti nemudoma obveščeni o spremembi rezultata, kot tudi tistim, ki pregledajo rezultate le ob koncu dneva.
Keywords:pametni telefon, Android OS, Java, spremljanje rezultatov tekem
Place of publishing:Maribor
Publisher:[D. Fideršek]
Year of publishing:2012
PID:20.500.12556/DKUM-37714 New window
UDC:004.4:621.395.721.5(043.2)
COBISS.SI-ID:16493334 New window
NUK URN:URN:SI:UM:DK:DJRVQGZ5
Publication date in DKUM:27.11.2012
Views:1992
Downloads:112
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:TRACKING MATCH SCORES ON A MOBILE DEVICE
Abstract:Smart mobile devices are rapidly becoming a part of our everyday lives. Their ability for wireless connectivity and their increasing capabilities offer many possibilities for development of applications. That was the reason behind the decision to develop a mobile application for following the sports matches results, Livescore. We limited the application to Google Android platform, where applications are implemented in Java programming language. To optimize the application, we also developed a Java server for obtaining and saving the results and providing communication with the application. The application is intended for sports fans who like being informed about the changing scores immediately as well as for those who only check the results at the end of the day.
Keywords:smart mobile device, Android OS, Java, tracking match scores


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