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Title:RAZVOJ, ZALOŽNIŠTVO IN POLITIKA ELEKTRONSKIH IGER V EVROPSKI UNIJI
Authors:ID Rudolf, Uroš (Author)
ID Györkös, József (Mentor) More about this mentor... New window
Files:.pdf UNI_Rudolf_Uros_2012.pdf (1,44 MB)
MD5: 1000B1FC897D3647EAA7C76F695AF3BD
PID: 20.500.12556/dkum/39ef561c-f3d1-4263-9be6-c978ccd6d9c5
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Osrednja tema diplomskega dela je pregled industrije iger tako z vidika vrsti razvoja in založništva kot evropske politike do nje. Pregledamo kratko zgodovino iger ter se osredotočimo na poklice, ki so vključeni v delo industrije, naj bo to direktno ali posredno. Podrobneje proučimo evropski odnos do starostnega ocenjevanja iger, vseevropski PEGI in nemški USK, ki pokrijeta tudi večji del politike do njih. V nadaljevanju pregledamo načine distribucije programske opreme in naprave, s pomočjo katerih se industrija iger izraža, pa tudi, kateri so najbolj priljubljeni med uporabniki. Spoznamo tudi napovedi poslovanja industrije za bližnjo prihodnost, raziščemo trenutni trg in ugotovimo, v kakšnem stanju je industrija iger trenutno na tleh Evropske unije.
Keywords:Elektronske igre, video igre, sistemi za starostno ocenjevanje, razvijalci, založniki, video igre v Evropski uniji, politika video iger
Place of publishing:Maribor
Publisher:[U. Rudolf]
Year of publishing:2012
PID:20.500.12556/DKUM-38014 New window
UDC:004.91:535.6(043.2)
COBISS.SI-ID:16569878 New window
NUK URN:URN:SI:UM:DK:MZMZRS8D
Publication date in DKUM:27.11.2012
Views:1770
Downloads:105
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:DEVELOPMENT, PUBLISHING AND ELECTRONIC GAMES POLICY IN EUROPEAN UNION
Abstract:The main theme for this diploma is an analysis and description of Electronic games industry through the eyes of a developer and publisher. Also, we check the policy of the industry in the states of European Union. We walk ourselves through a short history of electronic games and look at employment options that are directly or indirectly connected to the industry. We carefully analyze Pan European PEGI and German USK organizations, the age rating systems and the policy that holds them in place. We also look upon ways of distribution of electronic games, piracy and the hardware and software on which we play our games. Finally, we find out about possible near future of the industry and analyze the current state of the industry in European Union.
Keywords:Electronic games, video games, age rating systems, developers, publishers, video games industry in European Union, policy of video games


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