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Title:VPLIV RAČUNALNIŠKIH IGER NA OTROKE
Authors:ID Meh, Mateja (Author)
ID Žilič Fišer, Suzana (Mentor) More about this mentor... New window
ID Cafnik Uludag, Petra (Comentor)
Files:.pdf UNI_Meh_Mateja_2012.pdf (1,54 MB)
MD5: FA512E34B6DC67D4F1276B04F9629803
PID: 20.500.12556/dkum/77395975-17ab-45c9-9c4b-36e46c60be86
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Vsaka nova uspešna generacija računalniških iger je tehnično bolj sofisticirana, bolj realistična in bolj nasilna. Računalniške igre pa postajajo tudi bolj in bolj podobne filmski umetnosti in televiziji. Igre vsebujejo zapletene zgodbe, ki jim morajo igralci slediti, če želijo doseči cilj. Nekateri že nekaj let trdijo, da so postale računalniške igre nov popularen kulturni fenomen v odnosu do sociološkega, psihološkega in kulturnega dojemanja sveta. S tem se je začela razvijati tudi računalniška in igralniška industrija, ki je po dobičku že presegla filmsko industrijo. Pojavljati so se začela vprašanja ali so računalniške igre umetnost ali so postale že nov medij, kakšna je njihova vloga v življenju otrok in kakšen vpliv imajo na otroke. Predstavljajo računalniške igre res nevarnost za otroke ali lahko ob pravilni uporabi pod nadzorom staršev pomagajo otrokom, da razvijejo določene sposobnosti, kot so hitro razmišljanje, uspešno povezovanje stvari in hitro odzivnost?
Keywords:računalniške igre, mediji, vpliv, otroci
Place of publishing:Maribor
Publisher:[M. Meh]
Year of publishing:2012
PID:20.500.12556/DKUM-38415 New window
UDC:004.738.5:159.922.7(043.2)
COBISS.SI-ID:16497174 New window
NUK URN:URN:SI:UM:DK:TROD5AZY
Publication date in DKUM:21.11.2012
Views:8213
Downloads:1064
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:THE IMPACT OF COMPUTER GAMES ON CHILDREN
Abstract:Every new successful generation of computer games is more sofisticated, more realistic and more violente. Computer games are becoming also more and more like movie art. Plays contain stories, that players must follow, if they want to reach goal. Some people already claim that video games bacame new popular cultural phenomenon to sociological, psychological and cultural cognition of world. Computer industry already exceeded film industry round profit. Questions started to occur, are computer games art or they became already new medium, and what is their role in life of children. Are computer games dangerous or they can help children over correct use under supervision of parents, that they develop certain abilities ase they are quick thinking, successful connecting of thing and quckly reactivity?
Keywords:computer games, mass media, influence, children


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