| | SLO | ENG | Cookies and privacy

Bigger font | Smaller font

Show document Help

Title:UPORABA ORODJA UNITY3D ZA IZGRADNJO RAČUNALNIŠKE IGRE
Authors:ID Kočevar, Tomaž (Author)
ID Podgorelec, David (Mentor) More about this mentor... New window
Files:.pdf VS_Kocevar_Tomaz_2013.pdf (2,44 MB)
MD5: 2E0448F2A5E4FF961617999EC9E394F3
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu smo predstavili igralni pogon Unity ter koncept načrtovanja računalniške igre. Pregledali smo različne grafični pogone in se osredotočili na enega izmed trenutno najbolj popularnih - Unity. Predstavili smo njegove komponente, prednosti in slabosti. Preden smo razvili igro, smo še predstavili, kaj je potrebno za načrtovanje iger, ter preverili cilje, ki napravijo igro zabavno. Primerjali smo tudi dobre in slabe uporabniške vmesnike v računalniških igrah. Vse pridobljeno znanje smo nato uporabili pri izdelavi 2D igre.
Keywords:računalniška igra, igralni pogon, Unity
Place of publishing:Maribor
Publisher:[T. Kočevar]
Year of publishing:2013
PID:20.500.12556/DKUM-42756 New window
UDC:004.42:519.837(043.2)
COBISS.SI-ID:17541142 New window
NUK URN:URN:SI:UM:DK:QWKCTU2N
Publication date in DKUM:18.11.2013
Views:3719
Downloads:317
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
Copy citation
  
Average score:(0 votes)
Your score:Voting is allowed only for logged in users.
Share:Bookmark and Share



Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.

Secondary language

Language:English
Title:COMPUTER GAME DEVELOPMENT BY USING UNITY3D
Abstract:In this diploma thesis we presented the game engine Unity and the concept of game design. After the presentation of the game engine components we designed a 2D game. We checked several game engines before we have chosen one of the currently most popular ones – Unity. We presented its components, advantages and weaknesses. Before we designed a game, we also presented what is necessary for game design and tested ways which make games interesting and fun. We also compared good and bad user interfaces in computer games. All the acquired knowledge was then used in a design of a 2D game.
Keywords:computer game, game engine, Unity


Comments

Leave comment

You must log in to leave a comment.

Comments (0)
0 - 0 / 0
 
There are no comments!

Back
Logos of partners University of Maribor University of Ljubljana University of Primorska University of Nova Gorica