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Title:Projekt razvoja in izdelave arkadne palice
Authors:ID Zarič, Aleš (Author)
ID Aberšek, Boris (Mentor) More about this mentor... New window
Files:.pdf UNI_Zaric_Ales_2013.pdf (42,48 MB)
MD5: BBEC55C85A660798498A269611D0C527
 
Language:Slovenian
Work type:Undergraduate thesis
Typology:2.11 - Undergraduate Thesis
Organization:FF - Faculty of Arts
Abstract:Projekt razvoja in izdelave arkadne palice je primarno namenjen učencem srednješolskih programov tehniških šol, dopušča pa dovolj fleksibilnosti pri določitvi zahtevnosti, da ga lahko izvajamo tudi z učenci v osnovnih šolah. Prav tako je primeren za izvenšolske dejavnosti ter krožke. Arkadna palica je izdelek, katerega izdelava posega na različna področja, njena uporaba pa združuje učenje z igro, pri čemer ohranja visoko stopnjo notranje motivacije. Modernizacija ter hiter tempo razvoja tehnologije imata tudi neželene stranske učinke, med katerimi je vsekakor nižja stopnja profesionalizacije, kot posledica večje dostopnosti. Podobno sliko lahko vidimo v glasbeni ter filmski industriji, kjer je večja dostopnost prav tako prispevala k padcu kvalitete. Arkadna palica, ki je v veliki meri namenjena za profesionalno igranje borilne zvrsti videoiger, tako deluje kot dobra protiutež trenutnim smernicam industrije videoiger. Slednje lahko zelo uspešno delujejo kot orodje za učenje različnih veščin, tako miselnih kot motoričnih. Načrti za sestavo arkadne palice, ki predstavljajo večino diplomske naloge, so predstavljeni na lahko razumljiv način, hkrati pa se držijo smernic tehničnega risanja. Osnovani so na četrti in trenutno zadnji seriji mojih avtorskih arkadnih palic, ki jih izdelujem za Slovensko skupnost borilnih videoiger. Izdelek je kompatibilen z obema glavnima konzolama (X360 ter PS3), kakor tudi z osebnim računalnikom (PC). Primeren je tako za prostočasno igranje, kakor tudi za turnirsko igro.
Keywords:projekt, arkadna palica, izdelava po naročilu, notranja motivacija, profesionalizacija, tehnično risanje, borilne videoigre, konzola, turnir
Place of publishing:Maribor
Publisher:[A. Zarič]
Year of publishing:2013
PID:20.500.12556/DKUM-42936 New window
UDC:794-028.23(043.2)
COBISS.SI-ID:20164104 New window
NUK URN:URN:SI:UM:DK:2PZAKIAT
Publication date in DKUM:07.11.2013
Views:1794
Downloads:295
Metadata:XML DC-XML DC-RDF
Categories:FF
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Secondary language

Language:English
Title:Project of designing and developing a custom arcade stick
Abstract:The project of designing and developing a custom arcade stick is primarily aimed towards high school students, but also allows for a certain level of flexibility in complexity which can make it appropriate for elementary school children. Building a custom arcade stick requires knowledge and skills from various different fields, while its use combines learning with playing while keeping internal motivation high. Modernization and development of technology also bring unvanted side effects. One of them is certainly a lower level of professionalization which comes from greater availability. Similar phenomena can be observed in music and movie industry where greater availability contributed to decline of quality. An arcade stick, meant mostly for profesional gaming in fighting genre, therefore acts as a great counterbalance to current trends in videogame industry. The latter is more than a passtime as it can greatly improve one's mental and motorical skills. Plans for building a custom arcade stick, which make up most of this thesis, are presented in an understandable way while staying in accordance to rules of technical drawing. They are based on the fourth and latest series of my arcade sticks which I make for the Slovenian fighting games community. The final product is compatible with both major consoles (X360 and PS3) and any Windows PC. It is appropriate for both casual and tournament play.
Keywords:project, arcade stick, custom made, internal motivation, profesionalization, technical drawing, fighting videogames, console, tournament


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