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Title:Razvoj mobilnih iger s pomočjo knjižnice AndEngine
Authors:ID Jelen, Žiga (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf VS_Jelen_Ziga_2014.pdf (2,54 MB)
MD5: FD1B2F5F091156D04D20E0849B46D945
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu je predstavljen razvoj igre s pomočjo knjižnice AndEngine. Knjižnice vsebujejo različne funkcionalnosti, ki jih prikličemo oz. uporabimo pri samem razvoju. Ni nam treba vedeti, kako točno funkcionalnost deluje, ampak moramo vedeti samo, kako funkcionalnost priklicati oz. uporabiti. Zato je uporaba knjižnic za razvijalce priporočljiva, saj s tem dosežemo večjo stabilnost in zanesljivost igre, prav tako pa nam olajšajo delo. Preučili bomo knjižnico AndEngine, v kateri bomo spoznali življenjski cikel, ustvarjanje različnih aktivnosti, delo z entitetami, modifikatorje, kamere in dodatne razširitve za samo knjižnico. Predstavili in analizirali bomo konkurenčne knjižnice in naredili preprost prototip igre, ki bo namenjena otrokom za učenje ločevanja odpadkov.
Keywords:Android, AndEngine, igralni pogon, knjižnica, igra
Place of publishing:Maribor
Publisher:[Ž. Jelen]
Year of publishing:2014
PID:20.500.12556/DKUM-45118 New window
UDC:004.354.7:004.412(043.2)
COBISS.SI-ID:18388502 New window
NUK URN:URN:SI:UM:DK:8NYG7XNV
Publication date in DKUM:30.10.2014
Views:2513
Downloads:123
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:Developing Mobile Games with AndEngine
Abstract:This diploma paper presents game development using the AndEngine library. Libraries include different functions, which we launch and use during the development. We do not have to be familiar with the functions in particular, we simply have to know how to launch and use the function. Therefore, the use of libraries is recommended for developers as we achieve greater stability and reliability of the game, and it also facilitates our work. We will study the AndEngine library, in which we will get to know the life cycle, activity creating, working with entities, modifiers, cameras and different library extensions. We will present and analyze competitive libraries, and develop a simple game prototype intended to teach children waste sorting.
Keywords:Android, AndEngine, Game engine, Library, Game


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