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Title:TEKSTURA, SVETLOBA IN KAMERE V 3D ANIMACIJI
Authors:ID Jesenek, Marko (Author)
ID Družovec, Marjan (Mentor) More about this mentor... New window
Files:.pdf VS_Jesenek_Marko_2014.pdf (2,77 MB)
MD5: CCCA28D62A58D046C1ECDC3180CC871B
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Namen diplomskega dela je izdelava 3D animacije s poudarkom na področjih teksturiranja, osvetljevanja in dela s kamerami v 3D svetu. Pri občinstvo so slednja področja ključnega pomena za sledenje in dojemanje zgodbe. Vsako izmed njih nosi pri končni animaciji enako veliko odgovornost kot modeliranje ali animiranje objektov. Zunanji videz predmetov, osvetlitev scene in premiki kamere v občinstvu obudijo določena občutja in ustvarijo vzdušje. V diplomskem delu so opisane in prikazane metode, ki se tukaj uporabljajo, njihove prednosti in slabosti. Pri teksturiranju bomo govorili o tehnikah mapiranja, lastnostih materialov in teksturnih mapah. Pri osvetlitvi bomo spoznali tipe luči, lastnosti svetlobe, senc in tehnike osvetlitve. Pri delu s kamerami pa bomo pojasnili pomembnost pri izbiri objektiva, globinsko ostrino, premikanja kamere in vrste prehodov.
Keywords:tekstura, teksturiranje, osvetlitev, 3D kamera
Place of publishing:Maribor
Publisher:[M. Jesenek]
Year of publishing:2014
PID:20.500.12556/DKUM-45263 New window
UDC:659.2:681.772(043.2)
COBISS.SI-ID:18468886 New window
NUK URN:URN:SI:UM:DK:EVG0T0H2
Publication date in DKUM:10.12.2014
Views:1581
Downloads:254
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:TEKSTURE, LIGHT AND CAMERAS IN 3D ANIMATION
Abstract:The purpose of the thesis is to produce 3D animation with an emphasis on texturing, lighting and work with cameras. These areas are crucial for audience to understand and follow our story. In final product each of them bears equally big responsibility, as animating or modeling objects. We use external appearance of the objects, lighting scenes and camera movements to create a certain atmosphere. The thesis describes and shows the methods which are used here, their strengths, weaknesses, and what impact they have on the audience. On texturing we will talk about mapping techniques, properties of materials and texture maps. When talking about illumination, we will discuss matter of light types, properties of light, shadows and lighting techniques. When working with cameras, we will explain the importance of vision, depth of field, camera motion and transitions.
Keywords:texture, texturing, illumination, 3D camera


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