| | SLO | ENG | Cookies and privacy

Bigger font | Smaller font

Show document Help

Title:IZDELAVA IGRALNEGA POGONA IN UREJEVALNIKA ZA IZDELAVO 2D IGER
Authors:ID Kerec, Bojan (Author)
ID Žalik, Borut (Mentor) More about this mentor... New window
ID Klajnšek, Gregor (Comentor)
Files:.pdf MAG_Kerec_Bojan_2014.pdf (2,05 MB)
MD5: 54140679219736A62D2E4AE6A47F3830
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V tem magistrskem delu predstavimo postopek izdelave igralnega pogona. Nalogo začnemo z opsiom razvoja igralnih pogonov skozi čas in pregledom obstoječih rešitev. Nato podamo prednosti in slabosti izdelave lastnega igralnega pogona in ovrednotimo smotrnost izbire že obstoječega igralnega pogona. Nadaljujemo s predstavitvijo igralnega pogona, ki smo ga razvili. Predstavimo arhitekture in organizacije sistemov igralnega pogona, podamo kratek pregled implementacije najpomembnejših sistemov in opišemo izdelavo urejevalnika nivojev. Zmogljivost razvitega igralnega pogona prikažemo z izdelavo preproste 2D igre.
Keywords:igralni pogon, urejevalnik, računalniška igra
Place of publishing:Maribor
Publisher:[B. Kerec]
Year of publishing:2014
PID:20.500.12556/DKUM-46994 New window
UDC:004.354.7:004.9(043.2)
COBISS.SI-ID:18559254 New window
NUK URN:URN:SI:UM:DK:4DQZTGFV
Publication date in DKUM:06.03.2015
Views:1829
Downloads:166
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
Copy citation
  
Average score:(0 votes)
Your score:Voting is allowed only for logged in users.
Share:Bookmark and Share



Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.

Secondary language

Language:English
Title:DEVELOPMENT OF A GAME ENGINE AND EDITOR FOR CREATION OF 2D GAMES
Abstract:In this work we present the process of development of a game engine. Thesis begins with description of evolution of game engines and with an overview of the existing solutions. After that an analysis of advantages and disadvantages of development of a proprietary game engine is given together with evaluation of expedience of using an existing game engine. Thesis continues with description of development of our proprietary game engine. The architecture of the engine and organization of core system is presented at first, followed by specific implementation details and description of development of the level editor. The power and capacity of the developed game engine is presented through development of a simple 2D game.
Keywords:game engine, editor, computer game


Comments

Leave comment

You must log in to leave a comment.

Comments (0)
0 - 0 / 0
 
There are no comments!

Back
Logos of partners University of Maribor University of Ljubljana University of Primorska University of Nova Gorica