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Title:SEMIOTIKA V MNOŽIČNIH VEČIGRALSKIH SPLETNIH IGRAH IGRANJA VLOG
Authors:ID Žel, Teja (Author)
ID Debevc, Matjaž (Mentor) More about this mentor... New window
Files:.pdf UN_Zel_Teja_2015.pdf (2,02 MB)
MD5: 9EF7C70A0AEF01474A5124E8B46CBC0A
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Množične večigralske spletne igre igranja vlog so eden izmed najbolj priljubljenih žanrov iger. V diplomskem delu nas je zanimala semiotika množičnih večigralskih spletnih iger, predvsem pomeni znakov in simbolov v njihovih vse kompleksnejših virtualnih svetovih. V delu smo pregledali aktualno literaturo, analizirali igre ter izvedli anketo med igralci iger. Zanimalo nas je, kako dobro igralci dojemajo znake, ki so sestavni del semiotike. Prav tako nas je zanimala dvojnost pomenov znakov v igri in izven nje. Ugotovili smo, da imajo lahko enaki znaki znotraj in izven igre precej različen pomen, igralcem pa je bolj pomemben tisti, ki ga znak dobi v igri. Kljub dvojnosti pomenov znakov so igralci znake zelo dobro dojemali, zaradi česar lahko sklepamo, da semiotika v množičnih večigralskih spletnih igrah igranja vlog za igralce ni tako kompleksna.
Keywords:Množične večigralske spletne igre, množične večigralske spletne igre igranja vlog, semiotika, znak, karakter.
Place of publishing:Maribor
Publisher:[T. Žel]
Year of publishing:2015
PID:20.500.12556/DKUM-48139 New window
UDC:004.773(043.2)
COBISS.SI-ID:19067158 New window
NUK URN:URN:SI:UM:DK:BLU7PFTM
Publication date in DKUM:23.06.2015
Views:2094
Downloads:143
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:SEMIOTICS IN MASSIVELY MULTIPLAYER ONLINE ROLE - PLAYING GAMES
Abstract:Massively multiplayer online role-playing games are one of the most popular game genres. In this diploma thesis we were interested in the area of massively multiplayer online games and the semiotics that exists in their increasingly complex virtual worlds. In the thesis we examined current literature, analysed games and performed a survey amongst players. Mainly, we were interested in how well do players understand signs, which are a component part of semiotics. We were also interested in double meaning of signs in inside and outside of the game. We established that same signs, can have a different meaning inside and outside of a game and players have found the meaning in terms of gameplay much more important. Despite the double meaning of signs, the players have shown, that they can comprehend them really well. Through that we can conclude, that semiotics in massively multiplayer online role-playing games is not complex.
Keywords:Massively multiplayer online games, massively multiplayer online role-playing games, semiotics, sign, character.


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