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Title:ZVOČNA IGRA NA MOBILNI NAPRAVI Z OPERACIJSKIM SISTEMOM ANDROID
Authors:ID Soklevski, Blagoj (Author)
ID Holobar, Aleš (Mentor) More about this mentor... New window
Files:.pdf UN_Soklevski_Blagoj_2015.pdf (1,91 MB)
MD5: E9F237DDD11BE0DD29CD0BF2B654C42D
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Izdelali smo igro za mobilno napravo. Igra s pomočjo mikrofonov v realnem času oceni smer in intenziteto zvoka iz okolice. S pomočjo digitalno obdelanega zvočnega posnetka igralec premika in usmerja igralni objekt na zaslonu mobilne naprave. Igra podpira dva načina interakcije z uporabnikom. V enouporabniškem načinu je cilj igre s pomočjo zvočnih ukazov čim dalj časa premikati igralni objekt in se z njegovim usmerjanjem izogibati letečim oviram, ki se premikajo proti igralnemu objektu. V dvouporabniškem načinu je cilj igre premakniti igralni objekt čim dlje na polje nasprotnika. V diplomski nalogi opisujemo dostopne načine snemanja zvoka na operacijskem sistemu Android, načine snemanja zvoka, ki smo jih uporabili v igri, logiko igre, načine igranja igre, grafične vmesnike igre ter sedem različnih scenarijev igranja igre.
Keywords:zvok, operacijski sistem Android, mobilna naprava, igra
Place of publishing:[Maribor
Publisher:B. Soklevski
Year of publishing:2015
PID:20.500.12556/DKUM-54169 New window
UDC:004.451(043.2)
COBISS.SI-ID:19318806 New window
NUK URN:URN:SI:UM:DK:ZQRZU013
Publication date in DKUM:14.10.2015
Views:2165
Downloads:133
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:SOUND GAME ON MOBILE DEVICE WITH ANDROID OPERATING SYSTEM
Abstract:We have developed a game for mobile devices. The game uses microphones to detect direction and intensity of the sound commands in the real time. A player moves and directs the object on the screen of the mobile device with the help of the digitally processed sound clips . The game supports two types of interaction with the user. In the single player mode, the goal is to avoid the obstacles that fly towards the object, using only sound commands. In the multiplayer mode, the goal is to move the object as far as possible across the opponent's field. In the thesis, we describe all available modes of audio recording in Android operating system, modes of audio recording used in our game, the game’s logic, graphical user interface and the scenarios of the game.
Keywords:sound, operating system Android, mobile device, game


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