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Title:PRIMERJAVA ALGORITMOV ZA PRESLIKAVO IZBOKLIN
Authors:ID Stošić, Tadej (Author)
ID Žalik, Borut (Mentor) More about this mentor... New window
ID Lukač, Niko (Comentor)
Files:.pdf UN_Stosic_Tadej_2015.pdf (1,64 MB)
MD5: 39751642947A2A7D35449865975E4A81
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V današnjem času veliko aplikacij uporablja algoritme za preslikavo izboklin, saj omogočajo izboljšavo videza računalniško upodobljenih geometrijskih objektov. V diplomskem delu raziščemo, zakaj se algoritmi za preslikavo izboklin uporabljajo ter opišemo njihovo delovanje. Razložimo tudi sliko normal ter višinsko sliko. Algoritme za preslikavo izboklin, za preslikavo normal, za preslikavo izboklin s premikom, algoritem za preslikavo izboklin z učinkom paralakse ter algoritem za preslikavo izboklin z učinkom strme paralakse nato implementiramo kot spletno aplikacijo in jih primerjamo.
Keywords:algoritmi, preslikava izboklin, preslikava normal, preslikava s pomikom, preslikava z učinkom paralakse, preslikava z učinkom strme paralakse, OpenGL
Place of publishing:[Maribor
Publisher:T. Stošić
Year of publishing:2015
PID:20.500.12556/DKUM-54200 New window
UDC:004.92(043.2)
COBISS.SI-ID:19089942 New window
NUK URN:URN:SI:UM:DK:CDVKO0PG
Publication date in DKUM:14.10.2015
Views:1300
Downloads:80
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:COMPARISON OF BUMP MAPPING ALGORITHMS
Abstract:Nowadays various applications use bump mapping algorithms because of their ability to enhance the visual appearance of computer-generated geometric objects. In this thesis we describe why bump mapping algorithms are used and how they work. Firstly, normal map and height map are considered. After that algorithms for bump mapping, normal mapping, displacment mapping, parallax mapping and steep parallax are explained, implemented as a web application and compared.
Keywords:algorithms, bump mapping, normal mapping, displacment mapping, parallax maping, steep parallax mapping, OpenGL


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