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Title:UPORABA ORODIJ UNITY3D IN BLENDER ZA RAZVOJ IGER NA ANDROIDU
Authors:ID Čeh, David (Author)
ID Kofjač, Davorin (Mentor) More about this mentor... New window
Files:.pdf UN_Ceh_David_2015.pdf (2,36 MB)
MD5: F1F5E68DD680D6989C8A9A48D8DEC3E3
 
Language:Slovenian
Work type:Bachelor thesis/paper
Organization:FOV - Faculty of Organizational Sciences in Kranj
Abstract:V diplomskem delu spoznavamo industrijo videoiger in kaj nas motivira da igramo igre. Osnujemo načrt za razvoj igre, ki ga razdelimo na dva konceptuelno različna načina in se po tem principu poskusimo lotiti lastnega projekta. Spoznavamo delovanje orodij Unity3D in Blender ter osnovne tehnike modeliranja, teksturiranja in pisanja skript, katerih končni produkt je igra za Android napravo.
Keywords:Blender, 3D modeliranje, Unity3D, razvoj iger, igralni pogon
Place of publishing:Maribor
Year of publishing:2015
PID:20.500.12556/DKUM-54359 New window
COBISS.SI-ID:7473683 New window
NUK URN:URN:SI:UM:DK:MDLYYNE2
Publication date in DKUM:16.09.2015
Views:1419
Downloads:119
Metadata:XML DC-XML DC-RDF
Categories:FOV
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Secondary language

Language:English
Title:THE USE OF UNITY3D AND BLENDER FOR ANDROID GAME DEVELOPMENT
Abstract:In this diploma thesis we get familliar with the videogame industry and what motivates us to play games. We form a plan to develop a game, which we divide into two conceptually different worlds and try to make our own project based on that principle. We get to know how the Unity3D and Blender tools work and also get acquainted with the basic techniques of modelling, texturing and writing of behavioral scripts which all result in a finished game for an Android device.
Keywords:Blender, 3D modelling, Unity3D, game development, game engine


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