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Title:
NIVOJSKO NAČRTOVANJE IN OBLIKOVANJE OKOLJA NA PRIMERU STRATEŠKIH IGER
Authors:
ID
Zorko, Nataša
(
Author
)
ID
Mongus, Domen
(
Mentor
)
More about this mentor...
Files:
UN_Zorko_Natasa_2016.pdf
(2,80 MB)
MD5: E3D4E9B27C7703F3AF024C23AC124807
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
V tej diplomski nalogi obravnavamo nivojsko načrtovanje in vlogo okoljske umetnosti v njem. V ta namen smo raziskali teoretično ozadje obeh disciplin in preučili zakonitosti ter dobre prakse, ki nam pomagajo doseči željen rezultat. Pridobljeno znanje smo uporabili za izdelavo dveh nivojev strateške računalniške igre, s katerima smo preučili vpliv okoljske umetnosti na igralno izkušnjo. Z rezultati ankete smo ugotovili, da je učinkovito nivojsko načrtovanje neposredno povezani z uporabo okoljske umetnosti. Ta povezava se odraža v procesih ustvarjanja zgodbe, načrtovanja geometrije nivoja in njegovi izdelavi.
Keywords:
nivojsko načrtovanje
,
okoljska umetnost
,
strateške igre
Place of publishing:
[Maribor
Publisher:
N. Zorko
Year of publishing:
2016
PID:
20.500.12556/DKUM-64690
UDC:
004.92(043.2)
COBISS.SI-ID:
20291350
NUK URN:
URN:SI:UM:DK:1TIXFZVV
Publication date in DKUM:
02.12.2016
Views:
2120
Downloads:
135
Metadata:
Categories:
KTFMB - FERI
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Secondary language
Language:
English
Title:
LEVEL DESIGN AND ENVIRONMENT ART IN A CASE OF STRATEGIC COMPUTER GAMES
Abstract:
This bachelor thesis focuses on level design and the role of environmental art within it. Theoretical background of both branches have been studied in order to examine laws and best practices that may help us in achieving our goals. We used the gained knowledge to create two different levels of a strategy game, based on which the influences of the environmental art on the gaming experience have been studied. The results of the survey with gamers revealed that efficient level design is directly linked to the use of environmental art. This connection reflects itself in the processes of creating a story, design of level geometry, and its implementation.
Keywords:
Level Design
,
Environment Art
,
Strategic Games
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