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Title:Inženirsko oblikovanje didaktične igrače
Authors:ID Trstenjak, Iva (Author)
ID Kaljun, Jasmin (Mentor) More about this mentor... New window
ID Cupar, Andrej (Comentor)
Files:.pdf MAG_Trstenjak_Iva_2017.pdf (3,81 MB)
MD5: 1BF643E4FEF3729C7191677C04733E28
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FS - Faculty of Mechanical Engineering
Abstract:Skozi igro se v času odraščanja izoblikuje naš karakter, razmišljanje in osebnost. S tem namenom smo želeli izdelati družabno namizno igro, ki bi pritegnila otroke in odrasle. V magistrskem delu je splošno predstavljena zgodovina igrač ter pomen in priljubljenost družabnih namiznih iger. Prav tako je razložena ergonomija igrač, pozornost pa smo namenili tudi nekaterim oznakam in certifikatom, ki jih igrače in igre vsebujejo. Osrednji del magistrskega dela je izdelava lastne namizne družabne igre, ki je predstavljena od zasnove do izvedbe. Skozi magistrsko delo pa nas vodijo referenčni primeri, konceptne risbe in končne oblikovne rešitve. S skrbno oblikovanimi segmenti igre želimo v uporabniku vzbuditi pozornost, pozitivne občutke in željo po ponovni igri.
Keywords:namizna igra, figure, oblikovanje, ilustracija, 3D modeliranje
Place of publishing:Maribor
Publisher:[I. Trastenjak]
Year of publishing:2017
PID:20.500.12556/DKUM-64886 New window
UDC:7.05:668.72(043.2)
COBISS.SI-ID:20508182 New window
NUK URN:URN:SI:UM:DK:1A71PP7A
Publication date in DKUM:07.02.2017
Views:2288
Downloads:207
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FS
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Secondary language

Language:English
Title:Didactic toy product design
Abstract:During the phase of growing up our character, thinking process and personality are defined through games. It is our intention to design a board game, which will be appealing to both children and adults. We are guided by our research references, conceptual drawings and final design solutions. With carefully designed game segments, it is our desire to induce positive feelings in the player as well as strategical thinking and desire to play again.
Keywords:Board game, figurines, designing, illustration, 3D modeling


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