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Title:Some sociological, medical and legislative views on video game addiction : (a Slovenian case study)
Authors:ID Goriup, Jana (Author)
ID Arnuš, Aleksander (Author)
Files:.pdf Acta_Technologica_Dubnicae_2014_Goriup,_Arnus_Some_Sociological,_Medical_and_Legislative_Views_on_Video_Game_Addiction_(A_Slovenian_Case.pdf (525,48 KB)
MD5: 536F58C2C9EDBBFC860837AB25AFA7D0
 
URL http://www.degruyter.com/view/j/atd.2014.4.issue-1/atd-2015-0010/atd-2015-0010.xml
 
Language:English
Work type:Scientific work
Typology:1.01 - Original Scientific Article
Organization:FZV - Faculty of Health Sciences
Abstract:Millions of people worldwide play video games; also in Slovenian post-modern society. Most of them do it for enjoyment, yet a small number of individuals show traits associated with addictive behaviour when interacting with their games. The authors in the article point out that, compared to drug abuse, there exist some more approachable life-related activities that can lead to addiction. They stimulate the excretion of endorphins and lead to the transformation of consciousness. Addiction to video games is an ostensible attempt to satisfy the immanent human need for meaning. The economy of the Slovenian young consumer society inspires it and is based on "learning" of these alienated needs. The modern hyperpragmatic society makes it possible for young people to have a fragmented identity and places them under the pressure of constant choice of (formally open opportunities). The purpose of this paper is to familiarize the reader with possible causes, clinical signs and methods of treatment of this disorder in Slovenian post-modern society, and explain the reasons why currently no medical textbook in the world contains any information regarding video game addiction. We intend, further, to demonstrate that gaming has become a type of "sport" in certain countries and demonstrate how potentially devastating even this type of addiction can be. The authors present the results of a research, which was undertaken on a sample of 350 individuals, to determine the appearance of indicators of behavioural addiction to video games and their connection with some family factors. They determine that through addiction to video games, post-modern societies have developed an addictive identity.
Keywords:addiction, video games, risk-reward, parenting, peers, death, leagues, help centers, twelve-step programs
Publication status:Published
Publication version:Version of Record
Year of publishing:2014
Number of pages:str. 25-40
Numbering:Letn. 4, št. 1
PID:20.500.12556/DKUM-65314 New window
ISSN:1338-3965
UDC:613.8:004.38
ISSN on article:1338-3965
COBISS.SI-ID:2042532 New window
NUK URN:URN:SI:UM:DK:B1BJLYZG
Publication date in DKUM:30.03.2017
Views:1862
Downloads:259
Metadata:XML DC-XML DC-RDF
Categories:Misc.
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Record is a part of a journal

Title:Acta Technologica Dubnicae
Shortened title:Acta Technol. Dubnicae
Publisher:Dubnický technologický inštitút
ISSN:1338-3965
COBISS.SI-ID:18714888 New window

Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:30.03.2017

Secondary language

Language:Slovenian
Keywords:odvisnost, video igre, tveganje-nagrada, vzgoja, vrstniki, smrt, lige, centri za pomoč, program 12 korakov


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