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Title:Simulacija in vizualizacija rje
Authors:ID Urh, Filip (Author)
ID Strnad, Damjan (Mentor) More about this mentor... New window
ID Kohek, Štefan (Comentor)
Files:.pdf MAG_Urh_Filip_2017.pdf (10,24 MB)
MD5: E5AC660E1B7F8045C8A3C2E14CDC0C21
PID: 20.500.12556/dkum/e171717b-7a4a-4c7b-aee6-022ecd34e1f8
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V magistrskem delu preučimo pojav rje in opišemo metodi za njeno simulacijo in vizualizacijo. Na začetku razložimo postopek nastajanja rje, nato pa podrobno opišemo algoritem simulacije, ki temelji na celičnih avtomatih, in algoritem vizualizacije, ki uporablja fizikalno osnovan model Cook-Torrance. Vsakega izmed njiju implementiramo in združimo v celoto znotraj iste aplikacije. Algoritem simulacije dodatno paraleliziramo s pomočjo grafične procesne enote. To dosežemo z uporabo senčilnika za splošno namensko računanje v okviru standarda OpenGL. Na koncu predstavimo rezultate časovnih meritev obeh implementacij in pokažemo, da je paralelna skoraj dvakrat hitrejša kot zaporedna.
Keywords:simulacija, vizualizacija, rja, paralelizacija, OpenGL
Place of publishing:Maribor
Publisher:[F. Urh]
Year of publishing:2017
PID:20.500.12556/DKUM-67049 New window
UDC:004.94:620.193(043.2)
COBISS.SI-ID:20787478 New window
NUK URN:URN:SI:UM:DK:KIMLLOKK
Publication date in DKUM:16.08.2017
Views:1529
Downloads:223
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:30.07.2017

Secondary language

Language:English
Title:Simulation and visualization of rust
Abstract:In the thesis, we investigate the appearance of rust and describe two methods for its simulation and visualization. We first explain the rust formation process and then describe in detail the simulation algorithm, based on cellular automata, and the visualization algorithm, which uses the physically based Cook-Torrance model. Both algorithms are implemented and combined within the same application. The simulation algorithm is additionally parallelized using a graphic processing unit. This is achieved by using a compute shader in the OpenGL standard. In the end, we present the timing results of both implementations and show that the parallel implementation is almost twice as fast as the sequential one.
Keywords:simulation, visualization, rust, parallelism, OpenGL


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