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Title:Poustvarjanje vetra s sistemom delcev v 3D okolju
Authors:ID Črnič, Blaž (Author)
ID Mongus, Domen (Mentor) More about this mentor... New window
Files:.pdf UN_Crnic_Blaz_2017.pdf (7,33 MB)
MD5: DD7E6D2C390C710A7DA5F34DC2E77E3F
PID: 20.500.12556/dkum/65531361-66ae-46e9-97b4-44dfeb300c13
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu obravnavamo potek priprave animacije vetra v tridimenzionalnem okolju. Najprej se posvetimo teoretičnemu ozadju tega področja. Nadaljujemo s snovanjem eksperimentalnega okolja, kjer izdelamo objekte ter celotno sceno v kateri bo potekala animacija. Drugi, praktični, del opisuje pripravo sistema pametnih delcev. V tem kontekstu predstavimo izdelavo sistema delcev, ki ga vstavimo v izdelano navidezno okolje. V zadnjem sklopu tega diplomskega dela predstavimo validacijo izdelka v primerjavi z referenčnim videom po katerem smo kreirali samo animacijo. Kriteriji ocenjevanja zajemajo izgled, potek in resničnost animacije.
Keywords:sistemi delcev, animacija, vizualni učinki, veter
Place of publishing:[Maribor
Publisher:B. Črnič
Year of publishing:2017
PID:20.500.12556/DKUM-68051 New window
UDC:004.514.66:004.89(043.2)
COBISS.SI-ID:20981014 New window
NUK URN:URN:SI:UM:DK:696GGFPZ
Publication date in DKUM:24.10.2017
Views:1318
Downloads:124
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:07.09.2017

Secondary language

Language:English
Title:Recreating wind using a particle system in a 3D environment
Abstract:This thesis studied the preparation process of wind animation in a three-dimensional environment. The first part focuses on the theoretical background of this field and is followed by the description of the experimental environment, in which the animation was created. The second part focuses on the preparation of a smart particle system. Here, we describe the construction of a particle system and its insertion into the virtual environment. Finally, we validate the results by comparing them to the reference video. According to the given criteria, we evaluated the appearance, the process and the effect of the animation.
Keywords:particle system, animation, visual effects, wind


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