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Title:Implementacija 3D simulatorja za učenje igranja bobnov
Authors:ID Zrnec, Damjan (Author)
ID Mongus, Domen (Mentor) More about this mentor... New window
Files:.pdf VS_Zrnec_Damjan_2017.pdf (3,09 MB)
MD5: 6E855A761474888D615FB0675D80AE06
PID: 20.500.12556/dkum/41673568-a7b0-47a0-99d5-c356ca40d340
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo obravnava razvoj simulatorja igranja bobnov. V ta namen smo s pomočjo računalniškega programa Cinema 4D najprej izdelali 3D-model bobnov, dveh palic in pedalke. Simulator smo izdelali v vizualnem programskem jeziku XPresso, kjer smo izvedli povezavo med komponento za obdelavo zvoka in animacijskimi orodji. Glasbene datoteke smo pripravili za vsak boben posebej ter jih uvozili v izdelano ogrodje in tako izvedli samodejno gibanje. Rezultati so pokazali, da se s predstavljenim postopkom dovolj dobro približamo realnemu gibanju palic. Vseeno pa zaradi omejene uporabe geometrijskih transformacij ni bilo mogoče posnemati vseh detajlov. Simulator je tako v prvi vrsti namenjen začetnikom, ki se šele spoznavajo z igranjem bobnov.
Keywords:računalniška animacija, 3D-modeliranje, simulator, bobni
Place of publishing:[Maribor
Publisher:D. Zrnec
Year of publishing:2017
PID:20.500.12556/DKUM-68563 New window
UDC:004.928:004.94(043.2)
COBISS.SI-ID:21019670 New window
NUK URN:URN:SI:UM:DK:XEMAASRT
Publication date in DKUM:24.10.2017
Views:1512
Downloads:116
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:26.09.2017

Secondary language

Language:English
Title:Implementation of 3D simulator for learning to play the drums
Abstract:This diploma thesis addresses the development of drum simulator. For this purpose, 3D models of drums, two sticks, and a paddle were created using Cinema 4D. Simulator itself was implemented in visual programing language XPresso, where component for sound processing was linked with the animation tools. In order to achieve automatic movements, the sound files were prepared separately for each of the drums and imported into the tool. Results show that proposed approach achieves sufficiently accurate movements of drum sticks. However, we are not able to simulate all the visual details. Simulator is thus appropriate mainly for beginners that are starting to learn playing drums.
Keywords:computer modeling, 3D modeling, simulator, drums


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