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Title:
Razvoj večplatformske igre z igralnim pogonom Cocos2d-x
Authors:
ID
Perhoč, Matija
(
Author
)
ID
Brest, Janez
(
Mentor
)
More about this mentor...
ID
Bošković, Borko
(
Comentor
)
Files:
UN_Perhoc_Matija_2017.pdf
(2,78 MB)
MD5: EF6A98827B7E9A24C670F100C0EBF1E7
PID:
20.500.12556/dkum/be935bd7-7939-4b94-b7a8-8a0b97704a30
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
Zadnje čase postajajo videoigre del vedno večjega števila različnih orodij in platform. Razvoj videoiger ni enostaven in je časovno zahteven. Zato bomo v diplomskem delu preučili igralni pogon Cocos2d-x, s katerim je razvoj igre po eni strani olajšan, po drugi strani pa obenem omogoča tudi razvoj igre za več platform hkrati. Slednje pomeni zmanjšanje stroškov in skrajšan čas razvoja. Predstavili bomo njegove osnovne funkcije in to znanje uporabili pri razvoju igre za mobilne in PC-platforme. Opisali bomo postavitev razvojnega okolja in njegovo uporabo. Preučili bomo delovanje igralnega pogona in opisali potek razvoja igre.
Keywords:
igralni pogon
,
razvoj igre
,
orodje Coosc2d-x
Place of publishing:
[Maribor
Publisher:
M. Perhoč
Year of publishing:
2017
PID:
20.500.12556/DKUM-68607
UDC:
004.388.4(043.2)
COBISS.SI-ID:
20909846
NUK URN:
URN:SI:UM:DK:BKIJ0XJB
Publication date in DKUM:
26.10.2017
Views:
1651
Downloads:
107
Metadata:
Categories:
KTFMB - FERI
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Licences
License:
CC BY-SA 4.0, Creative Commons Attribution-ShareAlike 4.0 International
Link:
http://creativecommons.org/licenses/by-sa/4.0/
Description:
This Creative Commons license is very similar to the regular Attribution license, but requires the release of all derivative works under this same license.
Licensing start date:
28.09.2017
Secondary language
Language:
English
Title:
Development of multi-platform game with the Cocos2d-x game engine
Abstract:
Video games have been recently covering more and more devices and platforms. The development of video games isn't easy and takes up a lot of time. That's why this thesis covers the game engine Cocos2d-x. With the engine's help the development is easier and it allows us to develop for more platforms at once. This cuts our costs and shortens the development time. We will get to know the engine's basic functions and apply this knowledge to develop a game for mobile and PC platforms. We will describe the set up of a development environment and its use. We will examine how the game engine works and describe the development of the game itself.
Keywords:
game engine
,
game development
,
Cocos2d-x
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