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Title:Nivoji podrobnosti
Authors:ID Hozjan, Karmen (Author)
ID Rizman Žalik, Krista (Mentor) More about this mentor... New window
ID Cvirn, Robi (Comentor)
Files:.pdf UN_Hozjan_Karmen_2018.pdf (3,09 MB)
MD5: 8F77041C4BF49F23230959EA54D4AD37
PID: 20.500.12556/dkum/a4594620-70ba-4127-a60b-304c99e4d6aa
 
.zip UN_Hozjan_Karmen_2018.zip (160,69 MB)
MD5: 9B97EB4C838327DCA9D8F40B5E856D59
PID: 20.500.12556/dkum/2065d026-c4b6-48dc-a1c7-a92342f761a6
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Kljub izjemnim napredkom računalniške grafične strojne opreme, stremenje po realističnem upodabljanju v realnem času še vedno obstaja. V diplomski nalogi so preučeni nivoji podrobnosti (angl. level of detail) geometrijskih modelov. V prvem delu so opisani temeljni pojmi, zgodovina, štirje okvirji za upravljanje nivojev podrobnosti ter štiri avtomatizirane metode poenostavljanja geometrijskih modelov. V drugem delu so predstavljeni vtičnik, orodje in objekt LOD, ki jih v okviru nivojev podrobnosti ponuja program Cinema 4D. Tako orodje kot objekt LOD sta testirana na lastnih primerih. Vtičnik in orodji starejših in novejših različic programa so med seboj primerjani.
Keywords:nivo podrobnosti, geometrijski model, Cinema 4D
Place of publishing:[Maribor
Publisher:K. Hozjan
Year of publishing:2018
PID:20.500.12556/DKUM-70108 New window
UDC:004.925.8(043.2)
COBISS.SI-ID:21406230 New window
NUK URN:URN:SI:UM:DK:EFJRSMUG
Publication date in DKUM:09.05.2018
Views:1843
Downloads:150
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:06.04.2018

Secondary language

Language:English
Title:Level of Detail
Abstract:Despite tremendous strides in computer graphics hardware, the pursuit of realistic rendering in real-time continues to haunt us. In the diploma levels of detail of geometric models are examined. In the first part the basic concepts, history, four frames for managing levels of detail, and four automated methods for simplifying geometric models are described. In the second part, the plug-in, the tool and the LOD object of the Cinema 4D program are presented. The tool and the LOD object are tested on our own examples. The plug-in and tools of older and newer versions of the program are compared to each other.
Keywords:level of detail, geometric model, Cinema 4D


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