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Title:Programske platforme za vključitev elementov igre v resne spletne aplikacije
Authors:ID Marko, Ines (Author)
ID Verber, Domen (Mentor) More about this mentor... New window
Files:.pdf MAG_Marko_Ines_2018.pdf (3,61 MB)
MD5: C37E3F4C2C2FAEEE3B40B75A15F7B31C
PID: 20.500.12556/dkum/55080b81-55f6-41cd-92c2-4b3ad86cb015
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Pojem igrifikacija je najenostavneje povzeti kot vključitev elementov igre v neigralnem kontekstu. Elemente igre tako danes najdemo že v mnogih resnih spletnih aplikacijah, kjer je njihov namen ohranjanje motivacije uporabnika in delanje aplikacije privlačnejše s ciljem, da se uporabniki redno vračajo k njeni uporabi. Namen naše magistrske naloge je torej podrobneje predstaviti igrifikacijo, njeno uporabo v resnih spletnih aplikacijah, obstoječa programska orodja za vključitev elementov igre in nazadnje izdelati še svojo lastno spletno aplikacijo z vključenimi elementi igre.
Keywords:Igrifikacija, elementi igre, programske platforme, spletne aplikacije.
Place of publishing:Maribor
Publisher:[I. Marko]
Year of publishing:2018
PID:20.500.12556/DKUM-70590 New window
UDC:004.774-026.12(043.2)
COBISS.SI-ID:21587990 New window
NUK URN:URN:SI:UM:DK:K0EOSBR8
Publication date in DKUM:17.07.2018
Views:1463
Downloads:121
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:29.05.2018

Secondary language

Language:English
Title:Gamification frameworks for serious web applications
Abstract:The simplest way to sum up the term gamification is to say that it means inserting game elements into non-gaming situations. Nowadays, we can already find game elements in many serious web applications where their purpose is to keep the user's motivation and making the application more desirable with the goal of users regularly returning to it. Therefore, the purpose of our thesis is to present gamification in detail, its use in serious web applications, existing gamification frameworks, and, finally, to build our own web application with implemented game elements.
Keywords:Gamification, game elements, frameworks, web applications.


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