| | SLO | ENG | Cookies and privacy

Bigger font | Smaller font

Show document Help

Title:Primerjava izvajalnikov kode orodja Spine
Authors:ID Mlakar, Marko (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf UN_Mlakar_Marko_2018.pdf (3,40 MB)
MD5: BF5CD0CBCAD2DECB0D473431F42948D7
PID: 20.500.12556/dkum/72838ad5-1584-4fff-aae4-7ede9be71c9d
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu je predstavljeno orodje Spine, ki služi za izdelavo 2D animacij. Potek izdelave animacij je predstavljen na praktičnih primerih in animacije so implementirane v preprosto 2D igro. Koncept igre je izdelan v pogonih LibGDX in Unity. Narejena je tudi primerjava in implementacija izvajalnikov kode orodja Spine za omenjena pogona.
Keywords:Spine, LibGDX, Unity
Place of publishing:[Maribor
Publisher:M. Mlakar
Year of publishing:2018
PID:20.500.12556/DKUM-71715 New window
UDC:004.4'275:004.928(043.2)
COBISS.SI-ID:21867542 New window
NUK URN:URN:SI:UM:DK:ZPBR6R4O
Publication date in DKUM:24.10.2018
Views:1314
Downloads:122
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
Copy citation
  
Average score:(0 votes)
Your score:Voting is allowed only for logged in users.
Share:Bookmark and Share



Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.

Licences

License:CC BY-SA 4.0, Creative Commons Attribution-ShareAlike 4.0 International
Link:http://creativecommons.org/licenses/by-sa/4.0/
Description:This Creative Commons license is very similar to the regular Attribution license, but requires the release of all derivative works under this same license.
Licensing start date:28.08.2018

Secondary language

Language:English
Title:Comparison of runtime engines for the spine tool
Abstract:This diploma thesis presents the Spine tool, which is used for creation of 2D animations in game development. The development of the animations is presented on practical examples and they are implemented in a simple 2D game. The same concept of the game is made in LibGDX and Unity framework with the help of Spine runtimes.
Keywords:Spine, LibGDX, Unity


Comments

Leave comment

You must log in to leave a comment.

Comments (0)
0 - 0 / 0
 
There are no comments!

Back
Logos of partners University of Maribor University of Ljubljana University of Primorska University of Nova Gorica