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Title:Izdelava vtičnika za proceduralno generiranje mesta v programskem orodju za 3D modeliranje Autodesk Maya
Authors:ID Stošić, Tadej (Author)
ID Mongus, Domen (Mentor) More about this mentor... New window
ID Šumak, Boštjan (Comentor)
Files:.pdf MAG_Stosic_Tadej_2018.pdf (3,84 MB)
MD5: DA1F1468B66B141DC9EB3B65EAA64B2A
PID: 20.500.12556/dkum/b0548f16-4b00-4f8a-add0-3292a77a319a
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V magistrskem delu obravnavamo tehnike proceduralnega generiranja vsebine in njihovo uporabo za opis objektov iz resničnega sveta. Iz teoretičnega vidika zato podrobneje predstavimo metodo L-Sistemov ter pristop s sestavljanjem ploščic in opišemo sam postopek implementacije vtičnika za generiranje mesta. Rezultate naše implementacije analiziramo iz vidika časovne zahtevnosti in natančnosti. Na tej osnovi lahko potrdimo dejstvo, da je uporaba takšnih pristopov, v primerjavi s tradicionalnim digitalnim kiparjenjem, hitra in preprosta. Vseeno pa je izvedba takšnega algoritma časovno zahtevna, njegova implementacija pa zahteva veliko znanja o problemu, ki ga rešujemo. Domensko znanje namreč bistveno pripomore k natančnosti izvedbe.
Keywords:proceduralno modeliranje, računalniška geometrija, vizualizacija, modeliranje mest
Place of publishing:[Maribor
Publisher:T. Stošić
Year of publishing:2018
PID:20.500.12556/DKUM-72858 New window
UDC:004.925.8(043.2)
COBISS.SI-ID:22016790 New window
NUK URN:URN:SI:UM:DK:LOE257XR
Publication date in DKUM:21.12.2018
Views:1162
Downloads:189
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-SA 4.0, Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
Link:http://creativecommons.org/licenses/by-nc-sa/4.0/
Description:A Creative Commons license that bans commercial use and requires the user to release any modified works under this license.
Licensing start date:01.12.2018

Secondary language

Language:English
Title:Development of plug-in for procedural generated city for 3D computer graphics software Autodesk Maya
Abstract:This thesis focuses on techniques for procedural generation of digital content and their usage for description of real-world objects. For this purpose, it thoroughly covers approaches that based on L-System and tiling techniques as well as their implementation in a form of a plug-in that allows for the generation of virtual cities. The obtained results are analyzed in terms of time complexity and accuracy. Here, we once more confirm that using procedural algorithms for 3D modeling is faster than traditional 3D modeling techniques. However, the development process of such algorithms is significantly lengthier in time and requires extensive knowledge of the problem, we are trying to solve, as domain knowledge considerably contributes to the precision of the execution.
Keywords:procedural modeling, computer gometry, visualization, city modeling


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