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Title:Izdelava razširljivega ogrodja za ustvarjanje grafičnih novel v okolju .NET : diplomsko delo
Authors:ID Šimon, Alen (Author)
ID Korže, Danilo (Mentor) More about this mentor... New window
Files:.pdf UN_Simon_Alen_2019.pdf (1,95 MB)
MD5: 7B31E74F36C2E9B227BE4807DC3ED4CC
PID: 20.500.12556/dkum/4bdb9cde-3842-4f85-bc98-b4c2edcbe1ec
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo obsega načrtovanje, implementacijo in analizo ogrodja za ustvarjanje grafičnih novel, ustvarjenega v okolju .NET. Prvi del vsebuje kratek opis zgodovine področja, seznam trenutno vodilnih ogrodij za izdelavo grafičnih novel na trgu, njihovo primerjavo ter določitev ključnih funkcionalnosti. Drugi del vključuje načrtovanje, strukturiranje in implementacijo lastne alternative, ki bo omenjene funkcionalnosti podpirala. Zadnji del vsebuje preizkušanje in analiziranje lastne rešitve, pisanje dokumentacije, primerjavo s konkurenčnimi rešitvami ter končne zaključke.
Keywords:grafična novela, ogrodje, .NET, skriptni jezik
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[A. Šimon]
Year of publishing:2019
Number of pages:VIII, 42 f.
PID:20.500.12556/DKUM-74797 New window
UDC:004.5.032.6(043.2)
COBISS.SI-ID:22788118 New window
NUK URN:URN:SI:UM:DK:CMTL9TD8
Publication date in DKUM:21.11.2019
Views:1030
Downloads:128
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-SA 4.0, Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
Link:http://creativecommons.org/licenses/by-nc-sa/4.0/
Description:A Creative Commons license that bans commercial use and requires the user to release any modified works under this license.
Licensing start date:06.09.2019

Secondary language

Language:English
Title:Creating an expandable visual novel engine in .NET framework
Abstract:This thesis includes the planning, implementation, and analysis of a visual novel engine created in .NET framework. The first part consists of a brief overview of the history of visual novel engines, a list of the currently leading engines on the market, their comparison and creation of a list of key components. The second part encompasses the planning, structuring, and actual implementation of an alternative framework which includes the required components. The last part covers the writing of the documentation for the framework, the testing of it, a comparison with its rivals, as well as the final remarks and conclusions.
Keywords:visual novel, engine, .NET, scripting language


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