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Title:Razvoj igre za navidezno resničnost : zaključno delo
Authors:ID Aman, Žiga (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf VS_Aman_Ziga_2020.pdf (1,48 MB)
MD5: 8DA08869FED6B23C262034909B30E92E
PID: 20.500.12556/dkum/df7163e6-ffc1-4fe8-ae8c-af4a45c16fa6
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo zajema teoretični opis izdelave igre in predstavitev uporabljene programske opreme. Na kratko so opisana tudi očala za navidezno resničnost Oculus Rift. Glavni del diplomskega dela zajema razvoj igre. Gre za igro preživetja, ki je prilagojena virtualni resničnosti. Skozi diplomsko delo spoznamo nastanek igre, implementacijo igralčevih potreb (lakota, žeja, energija in telesna temperatura) in njegovih interakcij z okoljem ter uporabo trgovine sredstev programa Unity. Rezultat diplomske naloge je igra, izdelana v pogonu Unity, namenjena igranju z očali za navidezno resničnost.
Keywords:Unity, navidezna resničnost, virtualna resničnost, igra, preživetje
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[Ž. Aman]
Year of publishing:2020
Number of pages:IX, 69 f.
PID:20.500.12556/DKUM-76435 New window
UDC:004.96:004.946(043.2)
COBISS.SI-ID:27492611 New window
NUK URN:URN:SI:UM:DK:YGJZMQXE
Publication date in DKUM:03.07.2020
Views:2173
Downloads:239
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:23.05.2020

Secondary language

Language:English
Title:Developing a game for virtual reality
Abstract:The diploma thesis includes a theoretical description of the game design and presentation of used software. The Oculus Rift virtual reality goggles are briefly described. The main part of the diploma thesis covers the development of the virtual reality-based survival game. The diploma thesis covers the creation of the game, implementation of the player character's needs (hunger, thirst, energy and body temperature), player’s interactions with the environment and the use of the Unity Asset Store. The result of the diploma thesis is a game, created in the Unity game engine, designed to be played with virtual reality goggles.
Keywords:Unity, virtual reality, game, survival


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