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Title:Računalniške miselne igre : magistrsko delo
Authors:ID Babič, Aljaž (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf MAG_Babic_Aljaz_2020.pdf (1,96 MB)
MD5: CA7EBC49EA1B932ADEF6430B9796309A
PID: 20.500.12556/dkum/ce86a815-4f21-42aa-b511-418d24388d52
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V magistrski nalogi smo razvili računalniško igro, ki jo bo mogoče igrati na več operacijskih sistemih. V ta namen smo uporabili pogon za razvijanje iger Unity. Igra temelji na znani igri Sokoban, ki smo ji priredili nekaj osnovnih pravil in dodali lastne osnovne gradnike. V magistrskem delu smo predstavili miselne igre in jih razdelili v podzvrsti. Natančneje smo opisali posamezne igre in njihove osnovne gradnike. Pri implementaciji smo se opirali na gradnike obstoječih uspešnih iger.
Keywords:miselne igre, računalniška igra, sestavljanke, elementi iger
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[A. Babič]
Year of publishing:2020
Number of pages:XI, 51 f.
PID:20.500.12556/DKUM-76905 New window
UDC:004.96(043.2)
COBISS.SI-ID:36428547 New window
NUK URN:URN:SI:UM:DK:Q6FYL8S4
Publication date in DKUM:04.11.2020
Views:1681
Downloads:98
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:28.07.2020

Secondary language

Language:English
Title:Computer puzzle games
Abstract:In our thesis we developed a computer game that can be played in several operating systems. This is why we used Unity game engine. The game is based on the popular game Sokoban, to which we have adapted some basic rules and added our own core elements. In the thesis, we presented puzzle games. We outlined the history of the games and divided them into categories. We described certain games and their gamification elements in more detail. In the implementation of our own game, we relied on the elements of existing successful games.
Keywords:puzzle games, computer game, puzzles, gamification elements.


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