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Title:Pomočnik za igro Briškola na računalniku Raspberry Pi : diplomsko delo
Authors:ID Ernestini, Luka (Author)
ID Holobar, Aleš (Mentor) More about this mentor... New window
Files:.pdf UN_Ernestini_Luka_2020.pdf (3,80 MB)
MD5: 79C27BE73B7C9729AE3452BEC3660841
PID: 20.500.12556/dkum/787e82bb-69a0-42ec-b5c6-7192cd40b2ce
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu smo opisali potek izvedbe pomočnika igri Briškola z uporabo računalnika Raspberry Pi. Razvili smo aplikacijo, ki igralcem nudi nabor uporabnih informacij med udeležbo in po koncu igre. Na ta način smo poskusili obogatiti igralno izkušnjo tako novincem kot poznavalcem igre. Opisali smo stanje tehnike, ki nam je izvedbo omogočila, nato pa predstavili strojno in programsko rešitev. Za konec smo še analizirali in podali predloge možnih razširitev sistema.
Keywords:Raspberry Pi, Briškola, računalniški vid, Node.js
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[L. Ernestini]
Year of publishing:2020
Number of pages:X, 34 f.
PID:20.500.12556/DKUM-77815 New window
UDC:004.96(043.2)
COBISS.SI-ID:36690179 New window
NUK URN:URN:SI:UM:DK:LJCJNGVJ
Publication date in DKUM:04.11.2020
Views:860
Downloads:49
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:15.09.2020

Secondary language

Language:English
Title:Briscola card game support on the Raspberry Pi computer
Abstract:In this diploma thesis we describe the implementation of the Briscola card game support using the Raspberry Pi computer. We have developed an application that provides players with a set of useful information during and after finishing play. In this way, we tried to enrich the gaming experience for both beginner and advanced players of the game. We described the state of the technology that enabled us development, and then presented the hardware, followed by the software solution. Finally, we analyzed and gave suggestions for possible improvements of the system.
Keywords:Raspberry Pi, briscola, computer vision, Node.js


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