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Title:Didaktična igra Kreativke pri likovni umetnosti
Authors:ID Vidmar, Urša (Author)
ID Batič, Janja (Mentor) More about this mentor... New window
ID Varl, Petra (Comentor)
Files:.pdf MAG_Vidmar_Ursa_2020.pdf (2,16 MB)
MD5: BE20D56AA7E74EB725A3E6B06552D4D5
PID: 20.500.12556/dkum/2022e11e-0d71-425f-8fbe-98a86f094964
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:PEF - Faculty of Education
Abstract:Kako učencem približati ustvarjalnost? Kako jim na zanimiv način predstaviti ustvarjalno mišljenje in jih k temu spodbuditi? Učenci se najlažje spoznajo z ustvarjalnostjo v realni situaciji, ko sami nekaj doživljajo in se preizkušajo. V magistrskem delu na začetku opredeljujemo predmet likovna umetnost, katerega lahko povežemo z igro, ki je bistvena za razvoj otroka. Igre učence spodbujajo, hkrati pa jim približajo proces učenja na način, da se preko igre naučijo nekaj novega. Prav to prinaša izkustveno učenje, ki temelji na učenčevih lastnih doživljanjih in jih s tem spodbuja k večji ustvarjalnosti. Namen praktičnega dela je bil oblikovati didaktično igro pri likovni umetnosti za učence tretje triade. S tem bi spodbujali ustvarjalno izražanje pri učencih. Didaktično igro smo natančno načrtovali, izvedli in ocenili. Prišli smo do spoznanja, da so učenci nad didaktično igro navdušeni, da pri takšnem načinu izvajanja pouka uživajo in radi sodelujejo.
Keywords:likovna umetnost, izkustveno učenje, igrifikacija, didaktične igre, ustvarjalnost, kreativke
Place of publishing:Maribor
Publisher:[U. Vidmar]
Year of publishing:2020
PID:20.500.12556/DKUM-77972 New window
UDC:73/76:37.091.3(043.2)
COBISS.SI-ID:38818819 New window
NUK URN:URN:SI:UM:DK:OHIZMVPT
Publication date in DKUM:25.11.2020
Views:1611
Downloads:227
Metadata:XML DC-XML DC-RDF
Categories:PEF
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:28.09.2020

Secondary language

Language:English
Title:Kreativke: an educational game in fine arts
Abstract:How to bring creativity closer to schoolchildren? How to introduce them to creative thinking in an interesting way and stimulate them to embrace it? The easiest and most straightforward way for schoolchildren to get to know creativity is through a real-life situation, when they experience something and put their skills to the test. The opening section of the master's thesis provides a definition of the school subject of fine arts, which can be interconnected with play, an essential component to a child's development. Games not only stimulate schoolchildren but also bring them closer to the learning process whereby they learn something new through play. This is precisely what experiential learning, or learning through experience, is all about – it builds on schoolchildren's own experiences while encouraging them to become more creative. The aim of the practical part was to develop an educational game for seventh, eighth and ninth graders to be used in the context of fine arts. This would effectively stimulate creative expression in schoolchildren. The educational game was carefully planned, implemented and assessed. It has been shown that schoolchildren are delighted with the educational game, enjoy this way of learning the subject, and manifest a high level of engagement.
Keywords:fine arts, ecperiential learning, gamification, educational games, creativity, kreativke


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