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Title:Animacija z uporabo zajema gibanja : diplomsko delo
Authors:ID Poplas, Andi (Author)
ID Rizman Žalik, Krista (Mentor) More about this mentor... New window
ID Kolmanič, Simon (Comentor)
Files:.pdf UN_Poplas_Andi_2021.pdf (2,45 MB)
MD5: D771EA7293DD02F897191AE7461D7C45
PID: 20.500.12556/dkum/a2b5b004-f86c-4bab-9cfc-8d6a500fb1d8
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Na področju računalniške grafike in animacije je mogoče določena, navadno zahtevnejša dejanja kot so npr. človeški liki, animirati s pomočjo tehnologije zajema gibanja. Ta omogoča pretvorbo gibanja iz resničnega v virtualno okolje. Večina sistemov za tovrsten zajem je vsakdanjim uporabnikom praktično nedostopna zaradi prostorskih zahtev in zahtev po posebni opremi. V diplomskem delu je skozi teoretično raziskovanje in poskusno animacijo preizkušen eden izmed dostopnejših pristopov zajema gibanja – optični zajem brez označevalcev. Slednji nudi določene prednosti pri animaciji človeških likov, vendar ni brez slabosti, katere je sicer mogoče v določeni meri popraviti v post-produkciji.
Keywords:zajem gibanja, optično, brez označevalcev, animacija, računalniška grafika
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[A. Poplas]
Year of publishing:2021
Number of pages:VI, 44 f.
PID:20.500.12556/DKUM-79944 New window
UDC:004.925(043.2)
COBISS.SI-ID:93993219 New window
Publication date in DKUM:18.10.2021
Views:1338
Downloads:125
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:24.08.2021

Secondary language

Language:English
Title:Animation with the use of motion capture
Abstract:In computer graphics and animation, it is possible to animate complex actions, such as human characters, with the use of motion capture technologies. This technology enables the conversion of motion from real to virtual environments. Many motion capture systems are inaccessible to everyday users, due to spatial requirements and specialized equipment. In this thesis, one of the accessible forms of motion capture is tested through research and experimental animation – markerless optical motion capture. Mentioned form of motion capture offers certain advantages in animation of humanoid characters, but it does not come without flaws. These can be corrected to certain degree in the phase of post-production.
Keywords:motion capture, optical, markerless, animation, computer graphics


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