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Title:Prilagoditve računalniških iger za ljudi s posebnimi potrebami : diplomsko delo
Authors:ID Kraner, Urška (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
ID Ravber, Miha (Comentor)
Files:.pdf UN_Kraner_Urska_2021.pdf (7,17 MB)
MD5: 2B00D09123F34E5136721E2529A6098F
PID: 20.500.12556/dkum/4f8a672a-bbd4-4047-909a-6ac517578390
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu smo predstavili svet računalniških iger v povezavi s posebnimi potrebami. V ta namen smo si najprej ogledali štiri večje skupine nezmožnosti, za katere je moč računalniške igre prilagoditi. Predstavili smo nekaj pomembnih zgodovinskih napredkov, obstoječih tehničnih rešitev in smernic. S pomočjo analize primerov iz prakse smo, pobližje, osvetli problematiko nedostopnosti iger. Izdelali smo računalniško igro in pokazali pomembnost inkluzivnega načrtovanja, za vsako skupino nezmožnosti pa prikazali nekaj prilagoditev, ki ljudem s posebnimi potrebami močno izboljšajo uporabniško izkušnjo.
Keywords:Unity, C#, igre, računalniške igre, posebne potrebe, prilagoditve, prilagajanje
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[U. Kraner]
Year of publishing:2021
Number of pages:XIII, 76 str.
PID:20.500.12556/DKUM-80102 New window
UDC:004.388.4:364.614.2(043.2)
COBISS.SI-ID:94186755 New window
Publication date in DKUM:18.10.2021
Views:1073
Downloads:77
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:30.08.2021

Secondary language

Language:English
Title:Adaptation of computer games for people with disability
Abstract:The thesis looks at the world of computer games through the eyes of people with disabilities. First, we take a closer look at four major groups of disability that are most affected and present some important historical advances, existing technical solutions, and guidelines. With the help of case studies, we can shed more light on what makes games inaccessible. We then develop a computer game in which we showcase the importance of inclusive game design and present several adjustments that will improve the user experience for individuals with all types of disabilities.
Keywords:Unity, C#, games, computer games, disability, adaptation, accessibility


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