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Title:Ustvarjanje 3D lika z osebnostjo : diplomsko delo
Authors:ID Zelenko, Nina (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
ID Rizman Žalik, Krista (Comentor)
Files:.pdf UN_Zelenko_Nina_2021.pdf (1,16 MB)
MD5: 44AC60068B000494478B65A6E55AA349
PID: 20.500.12556/dkum/98460ed1-dcc8-40a2-9cc4-02ba0c652219
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomski nalogi smo raziskali celoten potek izdelave 3D karakterja, od ideje do končnega produkta. Pri tem smo ugotavljali, katere vizualne lastnosti vplivajo na zaznavanje modeliranega karakterja. Raziskali smo, kako naredimo modeliran 3D karakter, pri katerem zgolj preko njegove vizualne podobe izvemo nekaj o njegovi osebnosti. Analizirali smo tudi nekaj Disneyevih karakterjev in pri tem potrdili prejšnja spoznanja o oblikah telesa, obraznih potezah ter uporabljenih barvah. Na koncu pa smo tudi sami izdelali 3D karakter, prijazno, iznajdlivo in skrivnostno bojevnico, pri čemer smo uporabili vse do tedaj zbrane informacije in nasvete.
Keywords:Modeliranje, 3D karakter, vizualna podoba, pomeni barv, obrazni izrazi
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[N. Zelenko]
Year of publishing:2021
Number of pages:IV, 39 f.
PID:20.500.12556/DKUM-80330 New window
UDC:004.92/.93(043.2)
COBISS.SI-ID:96124675 New window
Publication date in DKUM:18.10.2021
Views:1086
Downloads:89
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:07.09.2021

Secondary language

Language:English
Title:Creating a 3D character with personality
Abstract:In the thesis we researched the entire process of creating a 3D character, from the idea, to the finished product. In doing so, we determined which visual properties influence the perception of the modeled character. We explored how to create a modeled 3D character, where we learn something about his personality only through his visual appearance. We also analyzed some of Disney characters, where we confirmed previous knowledge about body shapes, facial features and used colors. At the end, we also created our own 3D character, a kind, crafty and mysterious warrior, while using all the information and tips we collected.
Keywords:Modeling 3D character, visual appearance, meaning of colors, facial expressions


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