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Title:Analiza dobrih praks pri izvedbi ujemanja gibanja : diplomsko delo
Authors:ID Bučak, Nastja (Author)
ID Mongus, Domen (Mentor) More about this mentor... New window
Files:.pdf UN_Bucak_Nastja_2021.pdf (1,68 MB)
MD5: 2AAB1A2033C13117137250DD1742DDAA
PID: 20.500.12556/dkum/93be2cff-348e-4bd4-9cbf-bec0cc87448d
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo obravnava proces ujemanja gibanja. Modeli in objekti so bili izdelani s pomočjo programskega orodja Cinema 4D, umestitev objekta in ujemanje gibanja pa sta bila izvedena s pomočjo programa Adobe After Effects. Samostojne scene so bile v celoten posnetek povezane v programu Adobe Premiere Pro. Skozi proces izvedbe so bile analizirane ključne dobre prakse tovrstnih postopkov. Rezultati so pokazali, da lahko uporabnik s pomočjo tehnologije in pravilne računalniške opreme uspešno izvede ujemanje gibanja in natančno umesti izbrani animiran objekt v realno sceno.
Keywords:ujemanje gibanja, računalniška animacija, modeliranje, dobre prakse
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[N. Bučak]
Year of publishing:2021
Number of pages:X, 24 f.
PID:20.500.12556/DKUM-80342 New window
UDC:004.928(043.2)
COBISS.SI-ID:92404227 New window
Publication date in DKUM:18.10.2021
Views:1035
Downloads:43
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:08.09.2021

Secondary language

Language:English
Title:The analysis of good practices in matchmoving
Abstract:The thesis deals with the process of matchmoving. The models and objects were created using Cinema 4D tool, the object installation and matchmoving were done using Adobe After Effects, and the stand-alone scenes were integrated into the entire recording with Adobe Premiere Pro. During the implementation process ,the key good practices of these types of procedures were analysed. The results have shown that, by using technology and the right computing equipment, the user can successfully perform matchmoving and accurately place the selected animated object into the real scene.
Keywords:match moving, computer animation, modeling, good practices


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