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Title:Razvoj hiperpriložnostnih iger na primeru igre Color Cube Dash : diplomsko delo
Authors:ID Čeru Skela, Klemen (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf UN_Ceru_Skela_Klemen_2021.pdf (1,45 MB)
MD5: AE932E0586DE2114367E25CBE3EA3919
PID: 20.500.12556/dkum/f34628dd-a085-43eb-bd28-546c2c78ba35
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo predstavlja mobilne igre in njihove zvrsti ter vsebuje primere posameznih iger. Večji poudarek je na podzvrsti hiperpriložnostnih iger, kaj natanko je ta zvrst, zakaj so tako uspešne, kako s takšno igro zaslužiti, kaj so njeni glavni elementi in kakšna je mehanika. Predstavljeni so založniki te izpostavljene zvrsti mobilnih iger, kot so: Voodoo, Ketchap in Outfit7. Opredeljena so orodja za izdelavo iger, kot so: Unity, libGDX in Spine. V sklopu diplomskega dela je izdelati tehnični dizajndokument za predvideno hiperpriložnostno mobilno igro, ki smo jo na koncu tudi izdelali. Izdelano igro smo primerjali z že objavljeno.
Keywords:mobilne igre, hiperpriložnostne igre, unity, izdelava mobilne igre
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[K. Čeru Skela]
Year of publishing:2021
Number of pages:VI, 64 f.
PID:20.500.12556/DKUM-80704 New window
UDC:004.96(043.2)
COBISS.SI-ID:88764419 New window
Publication date in DKUM:04.11.2021
Views:1355
Downloads:157
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:29.09.2021

Secondary language

Language:English
Title:The development of hyper-casual games, the case study of Color Cube Dash game
Abstract:The thesis describes mobile games and their genres, and contains examples of games. Greater emphasis is placed on the subgenre of hypercasual games, what exactly is this genre, why it is so successful, how to make money with such a game, what are its main elements and mechanics. Publishers of hyper-casual mobile games such as Voodoo, Ketchap and Outfit7 are presented. Game-making tools such as Unity, libGDX, and Spine are defined. As part of the thesis, a technical design document is prepared for the planned hypercasual mobile game, which we also produced at the end. We compared the game with one thats already published.
Keywords:mobile games, hyper-casual games, unity, mobile game design


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