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Title:Gibalna platforma za simulacijske igre : diplomsko delo
Authors:ID Soto Vargas, Jan (Author)
ID Karner, Timi (Mentor) More about this mentor... New window
ID Hace, Aleš (Mentor) More about this mentor... New window
ID Belšak, Rok (Comentor)
Files:.pdf VS_Soto_Vargas_Jan_2022.pdf (5,52 MB)
MD5: 7D20BA25338DFED262A40125B76895C1
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FS - Faculty of Mechanical Engineering
Abstract:Velik del dirkanja z avtomobili je občutek, kaj se dogaja z avtomobilom. V simulacijskih igrah je ta občutek zelo težko pridobiti. V diplomskem delu je bila izdelana gibalna platforma, katera simulira ta občutek. Omenjena gibalna platforma je izdelana iz mehanskega dela, kateri zajema pogonske noge, električnega dela kateri je sestavljen iz krmilnikov motorjev ter Arduino programirljive plošče ter programskega dela, s katerim se vzpostavi komunikacija med simulacijsko igro in gibalno platformo. S pravo komunikacijo med vsemi deli smo dosegli zadan cilj simuliranja premikov avtomobila.
Keywords:dirkanje, simulacijske igre, gibalna platforma, pogonska noga, simuliranje
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[J. Soto Vargas]
Year of publishing:2022
Number of pages:1 spletni vir (1 datoteka PDF (XII, 53 f.))
PID:20.500.12556/DKUM-82197 New window
UDC:004.4'2:004.94(043.2)
COBISS.SI-ID:152654851 New window
Publication date in DKUM:30.08.2022
Views:670
Downloads:67
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FS
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:28.07.2022

Secondary language

Language:English
Title:Motion Simulator for Simulation Games
Abstract:A big part of car racing is the feeling of what is happening with the car. It is very difficult to obtain this feeling in simulation games. In the thesis, a motion simulator was created that simulate this feeling. This motion simulator consists of a mechanical part that includes the drive legs, an electrical part that consist of motor controllers and an Arduino programmable board, and a software part that establishes communication between the simulation game and the motion simulator. With the right communication between all parts, we achieved the set goal of simulating the movements of the car.
Keywords:racing, simulation games, motion simulator, drive legs, simulating


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