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Title:Uporaba orodij Blender in Maya za izdelavo 3D simulacij : diplomsko delo
Authors:ID Dolenčić, Magdalena (Author)
ID Rizman Žalik, Krista (Mentor) More about this mentor... New window
Files:.pdf UN_Dolencic_Magdalena_2022.pdf (3,24 MB)
MD5: D6F8C12B1E49AB04DBD3E018DD524F28
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Osnovni namen diplomskega dela je izdelati 3D simulacije ognja, tekočine in tkanine v programa za izdelavo 3D animacij in simulacij Blender in Maya. Pri izdelavi smo uporabili orodja za izdelavo scene, v katero smo kasneje s pomočjo orodji in vgrajenih vtičnikov umestili simulacije. Postopke izdelave scene in simulacij smo podrobno opisali. Na koncu smo primerjali orodja, ki jih ponujata programa Blender in Maya za izdelavo simulacij, izglede simulacij ter časa potrebna za upodabljanje.
Keywords:Blender, Maya, simulacija, računalna grafika
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[M. Dolenčić]
Year of publishing:2022
Number of pages:1 spletni vir (1 datoteka PDF (VIII, 61 f.))
PID:20.500.12556/DKUM-82301 New window
UDC:004.925(043.2)
COBISS.SI-ID:129346563 New window
Publication date in DKUM:17.10.2022
Views:974
Downloads:105
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:11.08.2022

Secondary language

Language:English
Title:The use of Blender and Maya for 3D simulations
Abstract:The main purpose of the theis is to create 3D simulations of fire, liquid and frabric in programs for creation of 3D animations and simulations, Blender and Maya. During the making of our thesis, we used tools to create a scene in which we later placed simulations with the help of tools and built-in plugins. We have described the scene creation and simulation procedures in detail. Finally, we compared the toold offered by Blender and Maya for creating simulations, the appeareance of the simulations and the time that was required for rendering.
Keywords:Blender, Maya, simulation, computer graphics


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