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Title:Modeliranje in animiranje las : diplomsko delo
Authors:ID Pestiček, Julija (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
ID Rizman Žalik, Krista (Comentor)
Files:.pdf UN_Pesticek_Julija_2022.pdf (1,63 MB)
MD5: B21050ABDFDFBE36E959FEECD8DFA1E5
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Znotraj področja računalniške grafike je modeliranje las eden izmed temeljnih del za ustvarjanje virtualnih ljudi. Te lahko ustvarimo s pomočjo programske opreme, kot je npr. Blender. Namen diplomskega dela v teoretičnem delu je s pomočjo deskriptivne in kompilacijske metode predstaviti računalniško grafiko, modeliranje ter animiranje las. Prav tako smo predstavili sistem delcev in programsko opremo Blender. V praktičnem delu smo z eksperimentalno metodo preizkusili način modeliranja las s pomočjo sistema delcev znotraj Blenderja. Izdelali smo animacijo, pri kateri lasje plapolajo v vetru.
Keywords:računalniška grafika, lasje, Blender, sistem delcev
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[J. Pestiček]
Year of publishing:2022
Number of pages:1 spletni vir (1 datoteka PDF (VI, 29 f.))
PID:20.500.12556/DKUM-82535 New window
UDC:004.928(043.2)
COBISS.SI-ID:131727363 New window
Publication date in DKUM:21.10.2022
Views:778
Downloads:146
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:24.08.2022

Secondary language

Language:English
Title:Hair modeling and animation
Abstract:Within the field of computer graphics, hair modeling is one of the fundamental tasks for creating virtual people. These can be created using software such as Blender.The purpose of the thesis in the theoretical part is to present computer graphics, modeling and hair animation with the help of a descriptive and compilation method. We also introduced the particle system and Blender software. In the practical part, we used an experimental method to test the method of modeling hair using the particle system inside Blender. We made an animation in which the hair flutters in the wind.
Keywords:computer graphics, hair, Blender, particle system


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