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Title:Didaktične igre pri predmetu družba za izbrani vsebinski sklop Ljudje v prostoru : magistrsko delo
Authors:ID Perša, Larisa (Author)
ID Hus, Vlasta (Mentor) More about this mentor... New window
ID Jančič Hegediš, Polona (Comentor)
Files:.pdf MAG_Persa_Larisa_2023.pdf (12,44 MB)
MD5: AB8451296945BD0BAB66FE98BA4C6959
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:PEF - Faculty of Education
Abstract:Pouk predmeta družba izhaja iz konstruktivistične teorije učenja in poučevanja, kar pomeni, da se osredinja na aktivno vlogo učenca med poukom in njegovo predznanje. Konstruktivizem je pristop, ki učencem omogoča, da si z lastnimi aktivnostmi pri pouku oblikujejo svoje znanje, o katerih razmišljajo in razpravljajo. Učitelj mora pri načrtovanju pouka uporabiti metode, ki bodo učencem pomagale spodbuditi njihovo miselno aktivnost in samostojnost. Izkušenjsko učenje, katerega najvidnejši predstavnik je David Kolb, učencem omogoča, da si s svojo aktivnostjo pri pouku pridobijo izkušnje iz resničnostnega sveta, posledično učenci povezujejo znanje, ki so si ga pridobili v razredu s situacijami iz življenja. Izkušenjsko učenje podpirajo različne metode, med drugimi tudi didaktična igra. Didaktična igra je igra, ki ima vnaprej postavljene cilje in hkrati vsebuje vse lastnosti igre. Namen magistrskega dela je bil načrtovati, oblikovati in izdelati didaktične igre za vsebinski sklop Ljudje v prostoru. Didaktične igre so načrtovane tako, da jih lahko učitelji uporabijo pri pouku družbe ter tako učencem omogočijo, da se celostno vključijo v pouk. Vsebini, ki smo ju vključili v didaktične igre, sta Prostorska orientacija in kartografija ter Slovenija – lega in značilnosti. Didaktične igre, ki smo jih načrtovali, imajo zapisane cilje, vsebino, etapo učne ure, pripomočke za izdelavo didaktične igre, navodila za uporabo in navodilo za učitelje. Cilje pri posamezni didaktični igri smo razdelili na globalne, etapne in operativne ter na koncu vsake igre dodali še fotografijo izdelane didaktične igre.
Keywords:didaktične igre, predmet družba, izkustveno učenje, osnovna šola, poučevanje
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[L. Perša]
Year of publishing:2023
Number of pages:1 spletni vir (1 datoteka PDF (X, 110 str.))
PID:20.500.12556/DKUM-84619 New window
UDC:37.091.3:3(043.2)
COBISS.SI-ID:163256067 New window
Publication date in DKUM:05.09.2023
Views:693
Downloads:220
Metadata:XML DC-XML DC-RDF
Categories:PEF
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Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:29.06.2023

Secondary language

Language:English
Title:Didactic games in the subject social studies for the selected content set People in space
Abstract:Lessons within the subject of social studies are based on the constructivist theory of learning and teaching, which means that they focus on the active role of the student during the lesson and his prior knowledge. Constructivism is an approach that enables students to form their own knowledge, which they reflect on and discuss, through their own activities in the classroom. When planning lessons, the teacher must use methods that will help students to stimulate their mental activity and independence. Experiential learning, the most prominent representative of which is David Kolb, enables students to gain real-world experience through their activity in the classroom. Consequently, students connect the knowledge they have gained in the classroom with real-life situations. Experiential learning is supported by various methods, among others also a didactic game. A didactic game is a game that has predetermined goals and, at the same time, contains all the features of a game. The purpose of the master's thesis was to plan, design, and produce didactic games for the People in the Space section. The didactic games are designed in a way that teachers can use them in social studies lessons and, thus, enable students to fully engage in the lessons. The contents that we included in the didactic games are Spatial Orientation and Cartography and Slovenia – Location and Characteristics. The didactic games we planned have written objectives, content, the stage of the lesson, tools for making the didactic game, instructions for use, and a guide for teachers. We divided the objectives of each didactic game into global, staged, and operational. At the end of each game, we added a photo of the created didactic game.
Keywords:didactic games, subject social studies, experiential learning, primary school, teaching


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